general.texi 37.1 KB
Newer Older
1 2 3 4 5 6 7
\input texinfo @c -*- texinfo -*-

@settitle General Documentation
@titlepage
@center @titlefont{General Documentation}
@end titlepage

8 9 10
@top

@contents
11

12
@chapter External libraries
13

14
Libav can be hooked up with a number of external libraries to add support
15
for more formats. None of them are used by default, their use has to be
16 17
explicitly requested by passing the appropriate flags to
@command{./configure}.
18

19
@section OpenCORE and VisualOn libraries
20

21 22
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
libraries provide encoders for a number of audio codecs.
23

24 25 26
@float NOTE
OpenCORE and VisualOn libraries are under the Apache License 2.0
(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
27
incompatible with the LGPL version 2.1 and GPL version 2. You have to
28
upgrade Libav's license to LGPL version 3 (or if you have enabled
29
GPL components, GPL version 3) to use it.
30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
@end float

@subsection OpenCORE AMR

Libav can make use of the OpenCORE libraries for AMR-NB
decoding/encoding and AMR-WB decoding.

Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the libraries.
Then pass @code{--enable-libopencore-amrnb} and/or
@code{--enable-libopencore-amrwb} to configure to enable them.

@subsection VisualOn AAC encoder library

Libav can make use of the VisualOn AACenc library for AAC encoding.

Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libvo-aacenc} to configure to enable it.

@subsection VisualOn AMR-WB encoder library

Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.

Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.

58 59 60 61 62 63 64 65
@subsection Fraunhofer AAC library

Libav can make use of the Fraunhofer AAC library for AAC encoding.

Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
Then pass @code{--enable-libfdk-aac} to configure to enable it.

66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
@section LAME

Libav can make use of the LAME library for MP3 encoding.

Go to @url{http://lame.sourceforge.net/} and follow the
instructions for installing the library.
Then pass @code{--enable-libmp3lame} to configure to enable it.

@section libvpx

Libav can make use of the libvpx library for VP8 encoding.

Go to @url{http://www.webmproject.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libvpx} to configure to
enable it.

@section x264

Libav can make use of the x264 library for H.264 encoding.

Go to @url{http://www.videolan.org/developers/x264.html} and follow the
instructions for installing the library. Then pass @code{--enable-libx264} to
configure to enable it.

@float NOTE
x264 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
details), you must upgrade Libav's license to GPL in order to use it.
@end float

96 97 98 99 100 101 102 103 104 105 106
@section libilbc

iLBC is a narrowband speech codec that has been made freely available
by Google as part of the WebRTC project. libilbc is a packaging friendly
copy of the iLBC codec. Libav can make use of the libilbc library for
iLBC encoding and decoding.

Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
installing the library. Then pass @code{--enable-libilbc} to configure to
enable it.

107

108 109 110

@chapter Supported File Formats and Codecs

Daniel Verkamp's avatar
Daniel Verkamp committed
111
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
112 113 114

@section File Formats

115
Libav supports the following file formats through the @code{libavformat}
116 117 118
library:

@multitable @columnfractions .4 .1 .1 .4
119
@item Name @tab Encoding @tab Decoding @tab Comments
Diego Biurrun's avatar
Diego Biurrun committed
120
@item 4xm                       @tab   @tab X
121
    @tab 4X Technologies format, used in some games.
122
@item 8088flex TMV              @tab   @tab X
123
@item Adobe Filmstrip           @tab X @tab X
124
@item Audio IFF (AIFF)          @tab X @tab X
Diego Biurrun's avatar
Diego Biurrun committed
125 126
@item American Laser Games MM   @tab   @tab X
    @tab Multimedia format used in games like Mad Dog McCree.
127
@item 3GPP AMR                  @tab X @tab X
128
@item Apple HTTP Live Streaming @tab   @tab X
129 130
@item ASF                       @tab X @tab X
@item AVI                       @tab X @tab X
131
@item AVISynth                  @tab   @tab X
132
@item AVS                       @tab   @tab X
133
    @tab Multimedia format used by the Creature Shock game.
134 135 136
@item Beam Software SIFF        @tab   @tab X
    @tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID    @tab   @tab X
137
    @tab Used in some games from Bethesda Softworks.
Peter Ross's avatar
Peter Ross committed
138 139
@item Bink                      @tab   @tab X
    @tab Multimedia format used by many games.
Peter Ross's avatar
Peter Ross committed
140 141
@item Bitmap Brothers JV        @tab   @tab X
    @tab Used in Z and Z95 games.
142 143
@item Brute Force & Ignorance   @tab   @tab X
    @tab Used in the game Flash Traffic: City of Angels.
Tomas Härdin's avatar
Tomas Härdin committed
144
@item BWF                       @tab X @tab X
Justin Ruggles's avatar
Justin Ruggles committed
145
@item CRI ADX                   @tab X @tab X
146
    @tab Audio-only format used in console video games.
Kostya Shishkov's avatar
Kostya Shishkov committed
147
@item Discworld II BMV          @tab   @tab X
148
@item Interplay C93             @tab   @tab X
149
    @tab Used in the game Cyberia from Interplay.
150
@item Delphine Software International CIN @tab   @tab X
151
    @tab Multimedia format used by Delphine Software games.
Michael Tison's avatar
Michael Tison committed
152 153
@item CD+G                      @tab   @tab X
    @tab Video format used by CD+G karaoke disks
Paul B Mahol's avatar
Paul B Mahol committed
154 155
@item Commodore CDXL            @tab   @tab X
    @tab Amiga CD video format
Peter Ross's avatar
Peter Ross committed
156 157
@item Core Audio Format         @tab   @tab X
    @tab Apple Core Audio Format
158
@item CRC testing format        @tab X @tab
159
@item Creative Voice            @tab X @tab X
160
    @tab Created for the Sound Blaster Pro.
Diego Biurrun's avatar
Diego Biurrun committed
161 162
@item CRYO APC                  @tab   @tab X
    @tab Audio format used in some games by CRYO Interactive Entertainment.
163
@item D-Cinema audio            @tab X @tab X
Peter Ross's avatar
Peter Ross committed
164
@item Deluxe Paint Animation    @tab   @tab X
Kostya Shishkov's avatar
Kostya Shishkov committed
165 166
@item DFA                       @tab   @tab X
    @tab This format is used in Chronomaster game
167
@item DV video                  @tab X @tab X
168
@item DXA                       @tab   @tab X
169 170
    @tab This format is used in the non-Windows version of the Feeble Files
         game and different game cutscenes repacked for use with ScummVM.
171
@item Electronic Arts cdata  @tab    @tab X
172
@item Electronic Arts Multimedia  @tab    @tab X
173
    @tab Used in various EA games; files have extensions like WVE and UV2.
Anton Khirnov's avatar
Anton Khirnov committed
174
@item FFM (AVserver live feed)  @tab X @tab X
175
@item Flash (SWF)               @tab X @tab X
176 177 178
@item Flash 9 (AVM2)            @tab X @tab X
    @tab Only embedded audio is decoded.
@item FLI/FLC/FLX animation     @tab   @tab X
179
    @tab .fli/.flc files
180
@item Flash Video (FLV)         @tab X @tab X
181
    @tab Macromedia Flash video files
182
@item framecrc testing format   @tab X @tab
183 184
@item FunCom ISS                @tab   @tab X
    @tab Audio format used in various games from FunCom like The Longest Journey.
185
@item GIF Animation             @tab X @tab
186
@item GXF                       @tab X @tab X
187
    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
Diego Biurrun's avatar
Diego Biurrun committed
188
         playout servers.
189
@item id Quake II CIN video     @tab   @tab X
Diego Biurrun's avatar
Diego Biurrun committed
190
@item id RoQ                    @tab X @tab X
191
    @tab Used in Quake III, Jedi Knight 2, other computer games.
Anssi Hannula's avatar
Anssi Hannula committed
192
@item IEC61937 encapsulation @tab X @tab X
193
@item IFF                       @tab   @tab X
194
    @tab Interchange File Format
195
@item iLBC                      @tab X @tab X
196
@item Interplay MVE             @tab   @tab X
197
    @tab Format used in various Interplay computer games.
198 199
@item IV8                       @tab   @tab X
    @tab A format generated by IndigoVision 8000 video server.
200
@item IVF (On2)                 @tab X @tab X
David Conrad's avatar
David Conrad committed
201
    @tab A format used by libvpx
Kieran Kunhya's avatar
Kieran Kunhya committed
202
@item LATM                      @tab X @tab X
203
@item LMLM4                     @tab   @tab X
204
    @tab Used by Linux Media Labs MPEG-4 PCI boards
205 206
@item LXF                       @tab   @tab X
    @tab VR native stream format, used by Leitch/Harris' video servers.
Diego Biurrun's avatar
Diego Biurrun committed
207
@item Matroska                  @tab X @tab X
208
@item Matroska audio            @tab X @tab
Anton Khirnov's avatar
Anton Khirnov committed
209
@item FFmpeg metadata           @tab X @tab X
Anton Khirnov's avatar
Anton Khirnov committed
210
    @tab Metadata in text format.
211
@item MAXIS XA                  @tab   @tab X
212
    @tab Used in Sim City 3000; file extension .xa.
213
@item MD Studio                 @tab   @tab X
Anatoly Nenashev's avatar
Anatoly Nenashev committed
214
@item Mobotix .mxg              @tab   @tab X
Diego Biurrun's avatar
Diego Biurrun committed
215
@item Monkey's Audio            @tab   @tab X
216
@item Motion Pixels MVI         @tab   @tab X
217 218
@item MOV/QuickTime/MP4         @tab X @tab X
    @tab 3GP, 3GP2, PSP, iPod variants supported
219 220
@item MP2                       @tab X @tab X
@item MP3                       @tab X @tab X
221 222 223 224 225
@item MPEG-1 System             @tab X @tab X
    @tab muxed audio and video, VCD format supported
@item MPEG-PS (program stream)  @tab X @tab X
    @tab also known as @code{VOB} file, SVCD and DVD format supported
@item MPEG-TS (transport stream) @tab X @tab X
226
    @tab also known as DVB Transport Stream
227
@item MPEG-4                    @tab X @tab X
228
    @tab MPEG-4 is a variant of QuickTime.
229
@item MIME multipart JPEG       @tab X @tab
230
@item MSN TCP webcam            @tab   @tab X
231
    @tab Used by MSN Messenger webcam streams.
232 233 234
@item MTV                       @tab   @tab X
@item Musepack                  @tab   @tab X
@item Musepack SV8              @tab   @tab X
235 236
@item Material eXchange Format (MXF) @tab X @tab X
    @tab SMPTE 377M, used by D-Cinema, broadcast industry.
237 238
@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
    @tab SMPTE 386M, D-10/IMX Mapping.
239 240
@item NC camera feed            @tab   @tab X
    @tab NC (AVIP NC4600) camera streams
241 242
@item NTT TwinVQ (VQF)          @tab   @tab X
    @tab Nippon Telegraph and Telephone Corporation TwinVQ.
243
@item Nullsoft Streaming Video  @tab   @tab X
244
@item NuppelVideo               @tab   @tab X
245
@item NUT                       @tab X @tab X
246
    @tab NUT Open Container Format
247
@item Ogg                       @tab X @tab X
248
@item Playstation Portable PMP  @tab   @tab X
249
@item TechnoTrend PVA           @tab   @tab X
250
    @tab Used by TechnoTrend DVB PCI boards.
Kenan Gillet's avatar
Kenan Gillet committed
251
@item QCP                       @tab   @tab X
252
@item raw ADTS (AAC)            @tab X @tab X
Diego Biurrun's avatar
Diego Biurrun committed
253
@item raw AC-3                  @tab X @tab X
254
@item raw Chinese AVS video     @tab X @tab X
255 256 257 258 259 260 261 262 263 264 265
@item raw CRI ADX               @tab X @tab X
@item raw Dirac                 @tab X @tab X
@item raw DNxHD                 @tab X @tab X
@item raw DTS                   @tab X @tab X
@item raw E-AC-3                @tab X @tab X
@item raw FLAC                  @tab X @tab X
@item raw GSM                   @tab   @tab X
@item raw H.261                 @tab X @tab X
@item raw H.263                 @tab X @tab X
@item raw H.264                 @tab X @tab X
@item raw Ingenient MJPEG       @tab   @tab X
Diego Biurrun's avatar
Diego Biurrun committed
266
@item raw MJPEG                 @tab X @tab X
267 268 269 270 271 272
@item raw MLP                   @tab   @tab X
@item raw MPEG                  @tab   @tab X
@item raw MPEG-1                @tab   @tab X
@item raw MPEG-2                @tab   @tab X
@item raw MPEG-4                @tab X @tab X
@item raw NULL                  @tab X @tab
Diego Biurrun's avatar
Diego Biurrun committed
273
@item raw video                 @tab X @tab X
274 275
@item raw id RoQ                @tab X @tab
@item raw Shorten               @tab   @tab X
Ramiro Polla's avatar
Ramiro Polla committed
276
@item raw TrueHD                @tab X @tab X
277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297
@item raw VC-1                  @tab   @tab X
@item raw PCM A-law             @tab X @tab X
@item raw PCM mu-law            @tab X @tab X
@item raw PCM signed 8 bit      @tab X @tab X
@item raw PCM signed 16 bit big-endian  @tab X @tab X
@item raw PCM signed 16 bit little-endian  @tab X @tab X
@item raw PCM signed 24 bit big-endian  @tab X @tab X
@item raw PCM signed 24 bit little-endian  @tab X @tab X
@item raw PCM signed 32 bit big-endian  @tab X @tab X
@item raw PCM signed 32 bit little-endian  @tab X @tab X
@item raw PCM unsigned 8 bit    @tab X @tab X
@item raw PCM unsigned 16 bit big-endian  @tab X @tab X
@item raw PCM unsigned 16 bit little-endian  @tab X @tab X
@item raw PCM unsigned 24 bit big-endian  @tab X @tab X
@item raw PCM unsigned 24 bit little-endian  @tab X @tab X
@item raw PCM unsigned 32 bit big-endian  @tab X @tab X
@item raw PCM unsigned 32 bit little-endian  @tab X @tab X
@item raw PCM floating-point 32 bit big-endian  @tab X @tab X
@item raw PCM floating-point 32 bit little-endian  @tab X @tab X
@item raw PCM floating-point 64 bit big-endian  @tab X @tab X
@item raw PCM floating-point 64 bit little-endian  @tab X @tab X
298
@item RDT                       @tab   @tab X
299
@item REDCODE R3D               @tab   @tab X
Baptiste Coudurier's avatar
Baptiste Coudurier committed
300
    @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
Diego Biurrun's avatar
Diego Biurrun committed
301
@item RealMedia                 @tab X @tab X
302
@item Redirector                @tab   @tab X
303
@item Renderware TeXture Dictionary @tab   @tab X
304
@item RL2                       @tab   @tab X
305
    @tab Audio and video format used in some games by Entertainment Software Partners.
306
@item RPL/ARMovie               @tab   @tab X
307
@item Lego Mindstorms RSO       @tab X @tab X
308 309
@item RTMP                      @tab X @tab X
    @tab Output is performed by publishing stream to RTMP server
310
@item RTP                       @tab X @tab X
Martin Storsjö's avatar
Martin Storsjö committed
311
@item RTSP                      @tab X @tab X
Martin Storsjö's avatar
Martin Storsjö committed
312
@item SAP                       @tab X @tab X
313
@item SDP                       @tab   @tab X
314
@item Sega FILM/CPK             @tab   @tab X
315
    @tab Used in many Sega Saturn console games.
316
@item Sierra SOL                @tab   @tab X
317
    @tab .sol files used in Sierra Online games.
318
@item Sierra VMD                @tab   @tab X
319
    @tab Used in Sierra CD-ROM games.
320
@item Smacker                   @tab   @tab X
321
    @tab Multimedia format used by many games.
Paul B Mahol's avatar
Paul B Mahol committed
322
@item SMJPEG                    @tab X @tab X
Paul B Mahol's avatar
Paul B Mahol committed
323
    @tab Used in certain Loki game ports.
324
@item Sony OpenMG (OMA)         @tab X @tab X
325 326
    @tab Audio format used in Sony Sonic Stage and Sony Vegas.
@item Sony PlayStation STR      @tab   @tab X
Daniel Verkamp's avatar
Daniel Verkamp committed
327
@item Sony Wave64 (W64)         @tab   @tab X
328
@item SoX native format         @tab X @tab X
Diego Biurrun's avatar
Diego Biurrun committed
329
@item SUN AU format             @tab X @tab X
Peter Ross's avatar
Peter Ross committed
330
@item Text files                @tab   @tab X
331
@item THP                       @tab   @tab X
332
    @tab Used on the Nintendo GameCube.
333 334
@item Tiertex Limited SEQ       @tab   @tab X
    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
335 336
@item True Audio                @tab   @tab X
@item VC-1 test bitstream       @tab X @tab X
337
@item WAV                       @tab X @tab X
338
@item WavPack                   @tab   @tab X
James Zern's avatar
James Zern committed
339
@item WebM                      @tab X @tab X
Peter Ross's avatar
Peter Ross committed
340
@item Windows Televison (WTV)   @tab   @tab X
341
@item Wing Commander III movie  @tab   @tab X
342
    @tab Multimedia format used in Origin's Wing Commander III computer game.
343 344 345 346
@item Westwood Studios audio    @tab   @tab X
    @tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA      @tab   @tab X
    @tab Multimedia format used in Westwood Studios games.
Sven Hesse's avatar
Sven Hesse committed
347 348
@item XMV                       @tab   @tab X
    @tab Microsoft video container used in Xbox games.
Max Horn's avatar
Max Horn committed
349 350
@item xWMA                      @tab   @tab X
    @tab Microsoft audio container used by XAudio 2.
351
@item YUV4MPEG pipe             @tab X @tab X
352
@item Psygnosis YOP             @tab   @tab X
Derek Buitenhuis's avatar
Derek Buitenhuis committed
353
@item ZeroCodec Lossless Video  @tab   @tab X
354 355 356 357 358 359
@end multitable

@code{X} means that encoding (resp. decoding) is supported.

@section Image Formats

360
Libav can read and write images for each frame of a video sequence. The
361 362 363
following image formats are supported:

@multitable @columnfractions .4 .1 .1 .4
364
@item Name @tab Encoding @tab Decoding @tab Comments
365 366 367 368
@item .Y.U.V       @tab X @tab X
    @tab one raw file per component
@item animated GIF @tab X @tab X
    @tab Only uncompressed GIFs are generated.
369 370
@item BMP          @tab X @tab X
    @tab Microsoft BMP image
Peter Ross's avatar
Peter Ross committed
371
@item DPX          @tab X @tab X
372
    @tab Digital Picture Exchange
373 374
@item JPEG         @tab X @tab X
    @tab Progressive JPEG is not supported.
375
@item JPEG 2000    @tab E @tab E
376
    @tab decoding supported through external library libopenjpeg
377 378 379
@item JPEG-LS      @tab X @tab X
@item LJPEG        @tab X @tab
    @tab Lossless JPEG
380
@item PAM          @tab X @tab X
381
    @tab PAM is a PNM extension with alpha support.
382
@item PBM          @tab X @tab X
383
    @tab Portable BitMap image
384
@item PCX          @tab X @tab X
385
    @tab PC Paintbrush
386
@item PGM          @tab X @tab X
387
    @tab Portable GrayMap image
388
@item PGMYUV       @tab X @tab X
389
    @tab PGM with U and V components in YUV 4:2:0
Peter Ross's avatar
Peter Ross committed
390 391
@item PIC          @tab @tab X
    @tab Pictor/PC Paint
392 393
@item PNG          @tab X @tab X
    @tab 2/4 bpp not supported yet
394
@item PPM          @tab X @tab X
395
    @tab Portable PixelMap image
396 397 398 399
@item PTX          @tab   @tab X
    @tab V.Flash PTX format
@item SGI          @tab X @tab X
    @tab SGI RGB image format
400
@item Sun Rasterfile  @tab X @tab X
401
    @tab Sun RAS image format
402 403
@item TIFF         @tab X @tab X
    @tab YUV, JPEG and some extension is not supported yet.
404 405
@item Truevision Targa  @tab X @tab X
    @tab Targa (.TGA) image format
Paul B Mahol's avatar
Paul B Mahol committed
406 407
@item XBM  @tab X @tab
    @tab X BitMap image format
Paul B Mahol's avatar
Paul B Mahol committed
408 409
@item XWD  @tab X @tab X
    @tab X Window Dump image format
410 411 412 413
@end multitable

@code{X} means that encoding (resp. decoding) is supported.

414 415
@code{E} means that support is provided through an external library.

416 417 418
@section Video Codecs

@multitable @columnfractions .4 .1 .1 .4
419
@item Name @tab Encoding @tab Decoding @tab Comments
420
@item 4X Movie               @tab     @tab  X
421
    @tab Used in certain computer games.
422
@item 8088flex TMV           @tab     @tab  X
423 424
@item 8SVX exponential       @tab     @tab  X
@item 8SVX fibonacci         @tab     @tab  X
425 426
@item A64 multicolor         @tab  X  @tab
    @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
427
@item American Laser Games MM  @tab    @tab X
428
    @tab Used in games like Mad Dog McCree.
429
@item AMV Video              @tab     @tab  X
430
    @tab Used in Chinese MP3 players.
Peter Ross's avatar
Peter Ross committed
431
@item ANSI/ASCII art         @tab     @tab  X
432
@item Apple MJPEG-B          @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
433
@item Apple ProRes           @tab  X  @tab  X
434
@item Apple QuickDraw        @tab     @tab  X
435
    @tab fourcc: qdrw
436
@item Asus v1                @tab  X  @tab  X
437
    @tab fourcc: ASV1
438
@item Asus v2                @tab  X  @tab  X
439
    @tab fourcc: ASV2
440
@item ATI VCR1               @tab     @tab  X
441
    @tab fourcc: VCR1
442
@item ATI VCR2               @tab     @tab  X
443
    @tab fourcc: VCR2
444
@item Auravision Aura        @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
445
@item Auravision Aura 2      @tab     @tab  X
446
@item Autodesk Animator Flic video  @tab     @tab  X
447
@item Autodesk RLE           @tab     @tab  X
448
    @tab fourcc: AASC
449
@item AVS (Audio Video Standard) video  @tab     @tab  X
450
    @tab Video encoding used by the Creature Shock game.
451
@item Beam Software VB       @tab     @tab  X
452
@item Bethesda VID video     @tab     @tab  X
453
    @tab Used in some games from Bethesda Softworks.
Kostya Shishkov's avatar
Kostya Shishkov committed
454
@item Bink Video             @tab     @tab  X
Peter Ross's avatar
Peter Ross committed
455
@item Bitmap Brothers JV video  @tab   @tab X
456 457
@item Brute Force & Ignorance   @tab   @tab X
    @tab Used in the game Flash Traffic: City of Angels.
458
@item C93 video              @tab     @tab  X
459
    @tab Codec used in Cyberia game.
460
@item CamStudio              @tab     @tab  X
461
    @tab fourcc: CSCD
Michael Tison's avatar
Michael Tison committed
462 463
@item CD+G                   @tab     @tab  X
    @tab Video codec for CD+G karaoke disks
Paul B Mahol's avatar
Paul B Mahol committed
464 465
@item CDXL                   @tab     @tab  X
    @tab Amiga CD video codec
466 467
@item Chinese AVS video      @tab  E  @tab  X
    @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
468 469
@item Delphine Software International CIN video  @tab     @tab  X
    @tab Codec used in Delphine Software International games.
Kostya Shishkov's avatar
Kostya Shishkov committed
470
@item Discworld II BMV Video @tab     @tab  X
471
@item Cinepak                @tab     @tab  X
Paul B Mahol's avatar
Paul B Mahol committed
472
@item Cirrus Logic AccuPak   @tab  X  @tab  X
473
    @tab fourcc: CLJR
474
@item Creative YUV (CYUV)    @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
475 476
@item DFA                    @tab     @tab  X
    @tab Codec used in Chronomaster game.
477
@item Dirac                  @tab  E  @tab  E
Diego Biurrun's avatar
Diego Biurrun committed
478
    @tab supported through external library libschroedinger
Peter Ross's avatar
Peter Ross committed
479
@item Deluxe Paint Animation @tab     @tab  X
480 481
@item DNxHD                  @tab   X @tab  X
    @tab aka SMPTE VC3
482
@item Duck TrueMotion 1.0   @tab     @tab  X
483
    @tab fourcc: DUCK
484
@item Duck TrueMotion 2.0    @tab     @tab  X
485
    @tab fourcc: TM20
486
@item DV (Digital Video)     @tab  X  @tab  X
487
@item Dxtory capture format  @tab     @tab  X
488
@item Feeble Files/ScummVM DXA  @tab     @tab  X
489
    @tab Codec originally used in Feeble Files game.
490
@item Electronic Arts CMV video  @tab     @tab  X
491
    @tab Used in NHL 95 game.
Peter Ross's avatar
Peter Ross committed
492
@item Electronic Arts Madcow video  @tab     @tab  X
493 494 495 496
@item Electronic Arts TGV video  @tab     @tab  X
@item Electronic Arts TGQ video  @tab     @tab  X
@item Electronic Arts TQI video  @tab     @tab  X
@item Escape 124             @tab     @tab  X
497
@item FFmpeg video codec #1  @tab  X  @tab  X
498
    @tab experimental lossless codec (fourcc: FFV1)
499
@item Flash Screen Video v1  @tab  X  @tab  X
500
    @tab fourcc: FSV1
501
@item Flash Screen Video v2  @tab     @tab  X
502
@item Flash Video (FLV)      @tab  X  @tab  X
503
    @tab Sorenson H.263 used in Flash
504
@item Forward Uncompressed   @tab     @tab  X
505
@item Fraps                  @tab     @tab  X
506
@item H.261                  @tab  X  @tab  X
507 508 509
@item H.263 / H.263-1996     @tab  X  @tab  X
@item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
510
    @tab encoding supported through external library libx264
511
@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration)  @tab  E  @tab  X
512
@item HuffYUV                @tab  X  @tab  X
513
@item HuffYUV FFmpeg variant @tab  X  @tab  X
514
@item IBM Ultimotion         @tab     @tab  X
515
    @tab fourcc: ULTI
516
@item id Cinematic video     @tab     @tab  X
517
    @tab Used in Quake II.
518
@item id RoQ video           @tab  X  @tab  X
519
    @tab Used in Quake III, Jedi Knight 2, other computer games.
Peter Ross's avatar
Peter Ross committed
520
@item IFF ILBM               @tab     @tab  X
Diego Biurrun's avatar
Diego Biurrun committed
521
    @tab IFF interleaved bitmap
Peter Ross's avatar
Peter Ross committed
522 523
@item IFF ByteRun1           @tab     @tab  X
    @tab IFF run length encoded bitmap
524 525
@item Intel H.263            @tab     @tab  X
@item Intel Indeo 2          @tab     @tab  X
526
@item Intel Indeo 3          @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
527
@item Intel Indeo 4          @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
528
@item Intel Indeo 5          @tab     @tab  X
529
@item Interplay C93          @tab     @tab  X
530
    @tab Used in the game Cyberia from Interplay.
531
@item Interplay MVE video    @tab     @tab  X
532
    @tab Used in Interplay .MVE files.
533
@item Karl Morton's video codec  @tab     @tab  X
534
    @tab Codec used in Worms games.
535 536
@item Kega Game Video (KGV1) @tab      @tab  X
    @tab Kega emulator screen capture codec.
537
@item Lagarith               @tab     @tab  X
538 539
@item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
@item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
540 541
@item LOCO                   @tab     @tab  X
@item lossless MJPEG         @tab  X  @tab  X
542 543
@item Microsoft ATC Screen   @tab     @tab  X
    @tab Also known as Microsoft Screen 3.
544 545
@item Microsoft Expression Encoder Screen  @tab     @tab  X
    @tab Also known as Microsoft Titanium Screen 2.
546
@item Microsoft RLE          @tab     @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
547 548
@item Microsoft Screen 1     @tab     @tab  X
    @tab Also known as Windows Media Video V7 Screen.
549
@item Microsoft Video 1      @tab     @tab  X
550
@item Mimic                  @tab     @tab  X
551
    @tab Used in MSN Messenger Webcam streams.
552
@item Miro VideoXL           @tab     @tab  X
553
    @tab fourcc: VIXL
554
@item MJPEG (Motion JPEG)    @tab  X  @tab  X
anatoly's avatar
anatoly committed
555
@item Mobotix MxPEG video    @tab     @tab  X
556 557 558 559 560 561
@item Motion Pixels video    @tab     @tab  X
@item MPEG-1 video           @tab  X  @tab  X
@item MPEG-1/2 video XvMC (X-Video Motion Compensation)  @tab     @tab  X
@item MPEG-1/2 video (VDPAU acceleration)  @tab     @tab  X
@item MPEG-2 video           @tab  X  @tab  X
@item MPEG-4 part 2          @tab  X  @tab  X
562
    @tab libxvidcore can be used alternatively for encoding.
563
@item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
564 565
@item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
@item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
566
@item Nintendo Gamecube THP video  @tab     @tab  X
567 568
@item NuppelVideo/RTjpeg     @tab     @tab  X
    @tab Video encoding used in NuppelVideo files.
569
@item On2 VP3                @tab     @tab  X
570
    @tab still experimental
571
@item On2 VP5                @tab     @tab  X
572
    @tab fourcc: VP50
573
@item On2 VP6                @tab     @tab  X
574
    @tab fourcc: VP60,VP61,VP62
David Conrad's avatar
David Conrad committed
575 576
@item VP8                    @tab  E  @tab  X
    @tab fourcc: VP80, encoding supported through external library libvpx
577
@item planar RGB             @tab     @tab  X
578
    @tab fourcc: 8BPS
579
@item Q-team QPEG            @tab     @tab  X
580
    @tab fourccs: QPEG, Q1.0, Q1.1
581
@item QuickTime 8BPS video   @tab     @tab  X
582 583 584 585 586 587
@item QuickTime Animation (RLE) video  @tab  X  @tab  X
    @tab fourcc: 'rle '
@item QuickTime Graphics (SMC)  @tab     @tab  X
    @tab fourcc: 'smc '
@item QuickTime video (RPZA) @tab     @tab  X
    @tab fourcc: rpza
Zhou Zongyi's avatar
Zhou Zongyi committed
588
@item R10K AJA Kona 10-bit RGB Codec     @tab     @tab  X
589
@item R210 Quicktime Uncompressed RGB 10-bit     @tab     @tab  X
590
@item Raw Video              @tab  X  @tab  X
591 592
@item RealVideo 1.0          @tab  X  @tab  X
@item RealVideo 2.0          @tab  X  @tab  X
Kostya Shishkov's avatar
Kostya Shishkov committed
593 594
@item RealVideo 3.0          @tab     @tab  X
    @tab still far from ideal
Kostya Shishkov's avatar
Kostya Shishkov committed
595
@item RealVideo 4.0          @tab     @tab  X
596
@item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
597
    @tab Texture dictionaries used by the Renderware Engine.
598 599
@item RL2 video              @tab     @tab  X
    @tab used in some games by Entertainment Software Partners
600 601
@item Sierra VMD video       @tab     @tab  X
    @tab Used in Sierra VMD files.
602
@item Smacker video          @tab     @tab  X
603
    @tab Video encoding used in Smacker.
604
@item SMPTE VC-1             @tab     @tab  X
605
@item Snow                   @tab  X  @tab  X
606
    @tab experimental wavelet codec (fourcc: SNOW)
607
@item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
608
@item Sorenson Vector Quantizer 1  @tab  X  @tab  X
609
    @tab fourcc: SVQ1
610
@item Sorenson Vector Quantizer 3  @tab     @tab  X
611
    @tab fourcc: SVQ3
612
@item Sunplus JPEG (SP5X)    @tab     @tab  X
613
    @tab fourcc: SP5X
614
@item TechSmith Screen Capture Codec  @tab     @tab  X
615
    @tab fourcc: TSCC
616 617
@item TechSmith Screen Capture Codec 2  @tab     @tab  X
    @tab fourcc: TSC2
618
@item Theora                 @tab  E  @tab  X
619
    @tab encoding supported through external library libtheora
620
@item Tiertex Limited SEQ video  @tab     @tab  X
621
    @tab Codec used in DOS CD-ROM FlashBack game.
Kostya Shishkov's avatar
Kostya Shishkov committed
622
@item Ut Video               @tab     @tab  X
Derek Buitenhuis's avatar
Derek Buitenhuis committed
623 624
@item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
@item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
Derek Buitenhuis's avatar
Derek Buitenhuis committed
625
@item VBLE Lossless Codec    @tab     @tab  X
626
@item VMware Screen Codec / VMware Video  @tab     @tab  X
627
    @tab Codec used in videos captured by VMware.
628
@item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
629
@item Windows Media Image    @tab     @tab  X
630
@item Windows Media Video 7  @tab  X  @tab  X
631
@item Windows Media Video 8  @tab  X  @tab  X
632 633
@item Windows Media Video 9  @tab     @tab  X
    @tab not completely working
634 635
@item Wing Commander III / Xan  @tab     @tab  X
    @tab Used in Wing Commander III .MVE files.
Kostya Shishkov's avatar
Kostya Shishkov committed
636 637
@item Wing Commander IV / Xan  @tab     @tab  X
    @tab Used in Wing Commander IV.
638 639
@item Winnov WNV1            @tab     @tab  X
@item WMV7                   @tab  X  @tab  X
640
@item YAMAHA SMAF            @tab  X  @tab  X
641
@item Psygnosis YOP Video    @tab     @tab  X
642
@item ZLIB                   @tab  X  @tab  X
643
    @tab part of LCL, encoder experimental
644
@item Zip Motion Blocks Video  @tab   X @tab  X
645
    @tab Encoder works only in PAL8.
646 647 648 649
@end multitable

@code{X} means that encoding (resp. decoding) is supported.

650 651
@code{E} means that support is provided through an external library.

652 653
@section Audio Codecs

654
@multitable @columnfractions .4 .1 .1 .4
655
@item Name @tab Encoding @tab Decoding @tab Comments
656
@item 8SVX audio             @tab     @tab  X
657
@item AAC                    @tab  E  @tab  X
658
    @tab encoding supported through external library libfaac and libvo-aacenc
Justin Ruggles's avatar
Justin Ruggles committed
659
@item AC-3                   @tab IX  @tab  X
660 661 662 663 664 665 666 667 668 669 670 671
@item ADPCM 4X Movie         @tab     @tab  X
@item ADPCM CDROM XA         @tab     @tab  X
@item ADPCM Creative Technology @tab     @tab  X
    @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item ADPCM Electronic Arts  @tab     @tab  X
    @tab Used in various EA titles.
@item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
    @tab Used in Sim City 3000.
@item ADPCM Electronic Arts R1  @tab     @tab  X
@item ADPCM Electronic Arts R2  @tab     @tab  X
@item ADPCM Electronic Arts R3  @tab     @tab  X
@item ADPCM Electronic Arts XAS @tab     @tab  X
Martin Storsjö's avatar
Martin Storsjö committed
672
@item ADPCM G.722            @tab  X  @tab  X
673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703
@item ADPCM G.726            @tab  X  @tab  X
@item ADPCM IMA AMV          @tab     @tab  X
    @tab Used in AMV files
@item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
@item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
@item ADPCM IMA Funcom       @tab     @tab  X
@item ADPCM IMA QuickTime    @tab  X  @tab  X
@item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
@item ADPCM IMA WAV          @tab  X  @tab  X
@item ADPCM IMA Westwood     @tab     @tab  X
@item ADPCM ISS IMA          @tab     @tab  X
    @tab Used in FunCom games.
@item ADPCM IMA Duck DK3     @tab     @tab  X
    @tab Used in some Sega Saturn console games.
@item ADPCM IMA Duck DK4     @tab     @tab  X
    @tab Used in some Sega Saturn console games.
@item ADPCM Microsoft        @tab  X  @tab  X
@item ADPCM MS IMA           @tab  X  @tab  X
@item ADPCM Nintendo Gamecube THP  @tab     @tab  X
@item ADPCM QT IMA           @tab  X  @tab  X
@item ADPCM SEGA CRI ADX     @tab  X  @tab  X
    @tab Used in Sega Dreamcast games.
@item ADPCM Shockwave Flash  @tab  X  @tab  X
@item ADPCM SMJPEG IMA       @tab     @tab  X
    @tab Used in certain Loki game ports.
@item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
@item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
@item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
@item ADPCM Westwood Studios IMA @tab     @tab  X
    @tab Used in Westwood Studios games like Command and Conquer.
@item ADPCM Yamaha           @tab  X  @tab  X
704
@item AMR-NB                 @tab  E  @tab  X
705
    @tab encoding supported through external library libopencore-amrnb
706 707
@item AMR-WB                 @tab  E  @tab  X
    @tab encoding supported through external library libvo-amrwbenc
708
@item Apple lossless audio   @tab  X  @tab  X
709
    @tab QuickTime fourcc 'alac'
710
@item Atrac 1                @tab     @tab  X
711
@item Atrac 3                @tab     @tab  X
Peter Ross's avatar
Peter Ross committed
712 713
@item Bink Audio             @tab     @tab  X
    @tab Used in Bink and Smacker files in many games.
714
@item Delphine Software International CIN audio  @tab     @tab  X
715
    @tab Codec used in Delphine Software International games.
Kostya Shishkov's avatar
Kostya Shishkov committed
716
@item Discworld II BMV Audio @tab     @tab  X
717 718 719
@item COOK                   @tab     @tab  X
    @tab All versions except 5.1 are supported.
@item DCA (DTS Coherent Acoustics)  @tab     @tab  X
720 721 722 723 724 725 726 727
@item DPCM id RoQ            @tab  X  @tab  X
    @tab Used in Quake III, Jedi Knight 2, other computer games.
@item DPCM Interplay         @tab     @tab  X
    @tab Used in various Interplay computer games.
@item DPCM Sierra Online     @tab     @tab  X
    @tab Used in Sierra Online game audio files.
@item DPCM Sol               @tab     @tab  X
@item DPCM Xan               @tab     @tab  X
728
    @tab Used in Origin's Wing Commander IV AVI files.
729 730
@item DSP Group TrueSpeech   @tab     @tab  X
@item DV audio               @tab     @tab  X
731
@item Enhanced AC-3          @tab  X  @tab  X
732
@item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
733 734 735 736
@item GSM                    @tab  E  @tab  X
    @tab encoding supported through external library libgsm
@item GSM Microsoft variant  @tab  E  @tab  X
    @tab encoding supported through external library libgsm
Kostya Shishkov's avatar
Kostya Shishkov committed
737
@item IAC (Indeo Audio Coder)  @tab     @tab  X
738 739
@item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
    @tab encoding and decoding supported through external library libilbc
740 741 742
@item IMC (Intel Music Coder)  @tab     @tab  X
@item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
@item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
Ramiro Polla's avatar
Ramiro Polla committed
743 744
@item MLP (Meridian Lossless Packing)  @tab     @tab  X
    @tab Used in DVD-Audio discs.
745
@item Monkey's Audio         @tab     @tab  X
746
    @tab Only versions 3.97-3.99 are supported.
747 748 749 750
@item MP1 (MPEG audio layer 1)  @tab     @tab IX
@item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
@item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
    @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
751
@item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
752 753
@item Musepack SV7           @tab     @tab  X
@item Musepack SV8           @tab     @tab  X
754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769
@item Nellymoser Asao        @tab  X  @tab  X
@item PCM A-law              @tab  X  @tab  X
@item PCM mu-law             @tab  X  @tab  X
@item PCM 16-bit little-endian planar  @tab     @tab  X
@item PCM 32-bit floating point big-endian  @tab  X  @tab  X
@item PCM 32-bit floating point little-endian  @tab  X  @tab  X
@item PCM 64-bit floating point big-endian  @tab  X  @tab  X
@item PCM 64-bit floating point little-endian  @tab  X  @tab  X
@item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
@item PCM signed 8-bit       @tab  X  @tab  X
@item PCM signed 16-bit big-endian  @tab  X  @tab  X
@item PCM signed 16-bit little-endian  @tab  X  @tab  X
@item PCM signed 24-bit big-endian  @tab  X  @tab  X
@item PCM signed 24-bit little-endian  @tab  X  @tab  X
@item PCM signed 32-bit big-endian  @tab  X  @tab  X
@item PCM signed 32-bit little-endian  @tab  X  @tab  X
770
@item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
771 772 773 774 775 776 777
@item PCM unsigned 8-bit     @tab  X  @tab  X
@item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
@item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
@item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
@item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
@item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
@item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
778
@item PCM Zork               @tab     @tab  X
779
@item QCELP / PureVoice      @tab     @tab  X
780
@item QDesign Music Codec 2  @tab     @tab  X