Commit 096cc11e authored by Diego Biurrun's avatar Diego Biurrun
Browse files

x86: vc1dsp: Move ff_avg_vc1_mspel_mc00_mmxext out of dsputil_mmx.c

parent 31a23a0d
......@@ -128,8 +128,6 @@ void ff_put_no_rnd_pixels8_y2_exact_mmxext(uint8_t *block,
void ff_put_no_rnd_pixels8_y2_exact_3dnow(uint8_t *block,
const uint8_t *pixels,
ptrdiff_t line_size, int h);
void ff_avg_pixels8_mmxext(uint8_t *block, const uint8_t *pixels,
ptrdiff_t line_size, int h);
void ff_avg_pixels8_3dnow(uint8_t *block, const uint8_t *pixels,
ptrdiff_t line_size, int h);
void ff_avg_pixels8_x2_mmxext(uint8_t *block, const uint8_t *pixels,
......@@ -1314,12 +1312,6 @@ void ff_put_vc1_mspel_mc00_mmx(uint8_t *dst, const uint8_t *src,
{
ff_put_pixels8_mmx(dst, src, stride, 8);
}
void ff_avg_vc1_mspel_mc00_mmxext(uint8_t *dst, const uint8_t *src,
int stride, int rnd)
{
ff_avg_pixels8_mmxext(dst, src, stride, 8);
}
#endif /* HAVE_YASM */
#if HAVE_INLINE_ASM
......
......@@ -22,7 +22,9 @@
#ifndef AVCODEC_X86_DSPUTIL_MMX_H
#define AVCODEC_X86_DSPUTIL_MMX_H
#include <stddef.h>
#include <stdint.h>
#include "libavcodec/dsputil.h"
#include "libavutil/x86/asm.h"
......@@ -87,13 +89,15 @@ void ff_add_pixels_clamped_mmx(const int16_t *block, uint8_t *pixels, int line_s
void ff_put_pixels_clamped_mmx(const int16_t *block, uint8_t *pixels, int line_size);
void ff_put_signed_pixels_clamped_mmx(const int16_t *block, uint8_t *pixels, int line_size);
void ff_avg_pixels8_mmxext(uint8_t *block, const uint8_t *pixels,
ptrdiff_t line_size, int h);
void ff_put_cavs_qpel8_mc00_mmxext(uint8_t *dst, uint8_t *src, int stride);
void ff_avg_cavs_qpel8_mc00_mmxext(uint8_t *dst, uint8_t *src, int stride);
void ff_put_cavs_qpel16_mc00_mmxext(uint8_t *dst, uint8_t *src, int stride);
void ff_avg_cavs_qpel16_mc00_mmxext(uint8_t *dst, uint8_t *src, int stride);
void ff_put_vc1_mspel_mc00_mmx(uint8_t *dst, const uint8_t *src, int stride, int rnd);
void ff_avg_vc1_mspel_mc00_mmxext(uint8_t *dst, const uint8_t *src, int stride, int rnd);
void ff_put_rv40_qpel8_mc33_mmx(uint8_t *block, uint8_t *pixels, int line_size);
void ff_put_rv40_qpel16_mc33_mmx(uint8_t *block, uint8_t *pixels, int line_size);
......
......@@ -31,7 +31,6 @@
void ff_put_pixels4_mmxext(uint8_t *block, const uint8_t *pixels, int line_size, int h);
void ff_avg_pixels4_mmxext(uint8_t *block, const uint8_t *pixels, int line_size, int h);
void ff_put_pixels8_mmxext(uint8_t *block, const uint8_t *pixels, int line_size, int h);
void ff_avg_pixels8_mmxext(uint8_t *block, const uint8_t *pixels, int line_size, int h);
static void ff_put_pixels16_mmxext(uint8_t *block, const uint8_t *pixels,
int line_size, int h)
{
......
......@@ -27,6 +27,7 @@
#include "libavutil/cpu.h"
#include "libavutil/x86/cpu.h"
#include "libavcodec/vc1dsp.h"
#include "dsputil_mmx.h"
#include "vc1dsp.h"
#include "config.h"
......@@ -60,6 +61,12 @@ static void vc1_h_loop_filter16_sse4(uint8_t *src, int stride, int pq)
ff_vc1_h_loop_filter8_sse4(src, stride, pq);
ff_vc1_h_loop_filter8_sse4(src+8*stride, stride, pq);
}
static void avg_vc1_mspel_mc00_mmxext(uint8_t *dst, const uint8_t *src,
int stride, int rnd)
{
ff_avg_pixels8_mmxext(dst, src, stride, 8);
}
#endif /* HAVE_YASM */
void ff_put_vc1_chroma_mc8_nornd_mmx (uint8_t *dst, uint8_t *src,
......@@ -100,6 +107,8 @@ av_cold void ff_vc1dsp_init_x86(VC1DSPContext *dsp)
if (mm_flags & AV_CPU_FLAG_MMXEXT) {
ASSIGN_LF(mmxext);
dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_nornd_mmxext;
dsp->avg_vc1_mspel_pixels_tab[0] = avg_vc1_mspel_mc00_mmxext;
} else if (mm_flags & AV_CPU_FLAG_3DNOW) {
dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_nornd_3dnow;
}
......
......@@ -721,9 +721,6 @@ av_cold void ff_vc1dsp_init_mmx(VC1DSPContext *dsp)
av_cold void ff_vc1dsp_init_mmxext(VC1DSPContext *dsp)
{
#if HAVE_YASM
dsp->avg_vc1_mspel_pixels_tab[ 0] = ff_avg_vc1_mspel_mc00_mmxext;
#endif /* HAVE_YASM */
dsp->avg_vc1_mspel_pixels_tab[ 4] = avg_vc1_mspel_mc01_mmxext;
dsp->avg_vc1_mspel_pixels_tab[ 8] = avg_vc1_mspel_mc02_mmxext;
dsp->avg_vc1_mspel_pixels_tab[12] = avg_vc1_mspel_mc03_mmxext;
......
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