Commit 10c773c1 authored by Benjamin Larsson's avatar Benjamin Larsson
Browse files

Remove dead assignments found by CSA

Originally committed as revision 18730 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent f2671197
......@@ -2387,7 +2387,7 @@ static int vc1_decode_i_block(VC1Context *v, DCTELEM block[64], int n, int coded
GetBitContext *gb = &v->s.gb;
MpegEncContext *s = &v->s;
int dc_pred_dir = 0; /* Direction of the DC prediction used */
int run_diff, i;
int i;
int16_t *dc_val;
int16_t *ac_val, *ac_val2;
int dcdiff;
......@@ -2433,7 +2433,6 @@ static int vc1_decode_i_block(VC1Context *v, DCTELEM block[64], int n, int coded
block[0] = dcdiff * s->c_dc_scale;
}
/* Skip ? */
run_diff = 0;
if (!coded) {
goto not_coded;
}
......@@ -2554,7 +2553,7 @@ static int vc1_decode_i_block_adv(VC1Context *v, DCTELEM block[64], int n, int c
GetBitContext *gb = &v->s.gb;
MpegEncContext *s = &v->s;
int dc_pred_dir = 0; /* Direction of the DC prediction used */
int run_diff, i;
int i;
int16_t *dc_val;
int16_t *ac_val, *ac_val2;
int dcdiff;
......@@ -2604,8 +2603,6 @@ static int vc1_decode_i_block_adv(VC1Context *v, DCTELEM block[64], int n, int c
} else {
block[0] = dcdiff * s->c_dc_scale;
}
/* Skip ? */
run_diff = 0;
//AC Decoding
i = 1;
......@@ -2751,7 +2748,7 @@ static int vc1_decode_intra_block(VC1Context *v, DCTELEM block[64], int n, int c
GetBitContext *gb = &v->s.gb;
MpegEncContext *s = &v->s;
int dc_pred_dir = 0; /* Direction of the DC prediction used */
int run_diff, i;
int i;
int16_t *dc_val;
int16_t *ac_val, *ac_val2;
int dcdiff;
......@@ -2809,8 +2806,6 @@ static int vc1_decode_intra_block(VC1Context *v, DCTELEM block[64], int n, int c
} else {
block[0] = dcdiff * s->c_dc_scale;
}
/* Skip ? */
run_diff = 0;
//AC Decoding
i = 1;
......
......@@ -360,7 +360,6 @@ static inline int wv_unpack_stereo(WavpackContext *s, GetBitContext *gb, void *d
if(last) break;
for(i = 0; i < s->terms; i++){
t = s->decorr[i].value;
j = 0;
if(t > 0){
if(t > 8){
if(t & 1){
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment