Commit 4a7af92c authored by Christophe Gisquet's avatar Christophe Gisquet Committed by Diego Biurrun
Browse files

sbrdsp: Unroll and use integer operations



This patch can be controversial, by assuming floats are IEEE-754 and
particular behaviour of the FPU will get in the way.
Timing on Arrandale and Win32 (thus, x87 FPU is used in the reference).

sbr_qmf_pre_shuffle_c: 115 to 76
sbr_neg_odd_64_c: 84 to 55
sbr_qmf_post_shuffle_c: 112 to 83
Signed-off-by: default avatarDiego Biurrun <diego@biurrun.de>
parent 8394d9a6
......@@ -22,6 +22,7 @@
#include "config.h"
#include "libavutil/attributes.h"
#include "libavutil/intfloat.h"
#include "sbrdsp.h"
static void sbr_sum64x5_c(float *z)
......@@ -51,37 +52,51 @@ static float sbr_sum_square_c(float (*x)[2], int n)
static void sbr_neg_odd_64_c(float *x)
{
union av_intfloat32 *xi = (union av_intfloat32*) x;
int i;
for (i = 1; i < 64; i += 2)
x[i] = -x[i];
for (i = 1; i < 64; i += 4) {
xi[i + 0].i ^= 1U << 31;
xi[i + 2].i ^= 1U << 31;
}
}
static void sbr_qmf_pre_shuffle_c(float *z)
{
union av_intfloat32 *zi = (union av_intfloat32*) z;
int k;
z[64] = z[0];
z[65] = z[1];
for (k = 1; k < 32; k++) {
z[64+2*k ] = -z[64 - k];
z[64+2*k+1] = z[ k + 1];
zi[64].i = zi[0].i;
zi[65].i = zi[1].i;
for (k = 1; k < 31; k += 2) {
zi[64 + 2 * k + 0].i = zi[64 - k].i ^ (1U << 31);
zi[64 + 2 * k + 1].i = zi[ k + 1].i;
zi[64 + 2 * k + 2].i = zi[63 - k].i ^ (1U << 31);
zi[64 + 2 * k + 3].i = zi[ k + 2].i;
}
zi[64 + 2 * 31 + 0].i = zi[64 - 31].i ^ (1U << 31);
zi[64 + 2 * 31 + 1].i = zi[31 + 1].i;
}
static void sbr_qmf_post_shuffle_c(float W[32][2], const float *z)
{
const union av_intfloat32 *zi = (const union av_intfloat32*) z;
union av_intfloat32 *Wi = (union av_intfloat32*) W;
int k;
for (k = 0; k < 32; k++) {
W[k][0] = -z[63-k];
W[k][1] = z[k];
for (k = 0; k < 32; k += 2) {
Wi[2 * k + 0].i = zi[63 - k].i ^ (1U << 31);
Wi[2 * k + 1].i = zi[ k + 0].i;
Wi[2 * k + 2].i = zi[62 - k].i ^ (1U << 31);
Wi[2 * k + 3].i = zi[ k + 1].i;
}
}
static void sbr_qmf_deint_neg_c(float *v, const float *src)
{
const union av_intfloat32 *si = (const union av_intfloat32*)src;
union av_intfloat32 *vi = (union av_intfloat32*)v;
int i;
for (i = 0; i < 32; i++) {
v[ i] = src[63 - 2*i ];
v[63 - i] = -src[63 - 2*i - 1];
vi[ i].i = si[63 - 2 * i ].i;
vi[63 - i].i = si[63 - 2 * i - 1].i ^ (1U << 31);
}
}
......
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