Commit f2c68f9c authored by Diego Biurrun's avatar Diego Biurrun
Browse files

cosmetics: spelling fixes

Originally committed as revision 11155 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 44fb8ebb
...@@ -66,8 +66,8 @@ static int crc_init = 0; ...@@ -66,8 +66,8 @@ static int crc_init = 0;
static AVCRC crc_2D[1024]; static AVCRC crc_2D[1024];
/** MLP uses checksums that seem to be based on the standard CRC algorithm, /** MLP uses checksums that seem to be based on the standard CRC algorithm,
* but not (in implementation terms, the table lookup and XOR are reversedi). * but not (in implementation terms, the table lookup and XOR are reversed).
* We can implement this behaviour using a standard av_crc on all but the * We can implement this behavior using a standard av_crc on all but the
* last element, then XOR that with the last element. * last element, then XOR that with the last element.
*/ */
...@@ -239,8 +239,8 @@ static int mlp_parse(AVCodecParserContext *s, ...@@ -239,8 +239,8 @@ static int mlp_parse(AVCodecParserContext *s,
sync_present = (AV_RB32(buf + 4) & 0xfffffffe) == 0xf8726fba; sync_present = (AV_RB32(buf + 4) & 0xfffffffe) == 0xf8726fba;
if (!sync_present) { if (!sync_present) {
// First nibble of a frame is a parity check of the first few nibbles // First nibble of a frame is a parity check of the first few nibbles.
// Only check when this isn't a sync frame - syncs have a checksum // Only check when this isn't a sync frame - syncs have a checksum.
parity_bits = 0; parity_bits = 0;
for (i = 0; i <= mp->num_substreams; i++) { for (i = 0; i <= mp->num_substreams; i++) {
...@@ -254,7 +254,7 @@ static int mlp_parse(AVCodecParserContext *s, ...@@ -254,7 +254,7 @@ static int mlp_parse(AVCodecParserContext *s,
} }
if ((((parity_bits >> 4) ^ parity_bits) & 0xF) != 0xF) { if ((((parity_bits >> 4) ^ parity_bits) & 0xF) != 0xF) {
av_log(avctx, AV_LOG_INFO, "mlpparse: parity check failed\n"); av_log(avctx, AV_LOG_INFO, "mlpparse: Parity check failed.\n");
goto lost_sync; goto lost_sync;
} }
} else { } else {
......
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