random_seed.c 2 KB
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/*
 * Copyright (c) 2009 Baptiste Coudurier <baptiste.coudurier@gmail.com>
 *
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include <unistd.h>
#include <fcntl.h>
#include "timer.h"
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#include "time.h"
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#include "random_seed.h"
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#include "avutil.h"
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static int read_random(uint32_t *dst, const char *file)
{
    int fd = open(file, O_RDONLY);
    int err = -1;

    if (fd == -1)
        return -1;
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    err = read(fd, dst, sizeof(*dst));
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    close(fd);

    return err;
}

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static uint32_t get_generic_seed(void)
{
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    clock_t last_t=0;
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    int bits=0;
    uint64_t random=0;
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    unsigned i;
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    float s=0.000000000001;
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    for(i=0;bits<64;i++){
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        clock_t t= clock();
        if(last_t && fabs(t-last_t)>s || t==(clock_t)-1){
            if(i<10000 && s<(1<<24)){
                s+=s;
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                i=t=0;
            }else{
                random= 2*random + (i&1);
                bits++;
            }
        }
        last_t= t;
    }
#ifdef AV_READ_TIME
    random ^= AV_READ_TIME();
#else
    random ^= clock();
#endif

    random += random>>32;

    return random;
}

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uint32_t av_get_random_seed(void)
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{
    uint32_t seed;
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    if (read_random(&seed, "/dev/urandom") == sizeof(seed))
        return seed;
    if (read_random(&seed, "/dev/random")  == sizeof(seed))
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        return seed;
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    return get_generic_seed();
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}