diff --git a/test/frame_size_tests.cc b/test/frame_size_tests.cc
index b05d12e9ebf85322a238cf2a22a5d14162235acf..d1ea0967fb5d96a0069646f9b3ff69d62a5dab4b 100644
--- a/test/frame_size_tests.cc
+++ b/test/frame_size_tests.cc
@@ -89,8 +89,7 @@ TEST_F(VP9FrameSizeTestsLarge, ValidSizes) {
   // one for each lag in frames (for 2 pass), and then one for each possible
   // reference buffer (8) - we can end up with up to 30 buffers of roughly this
   // size or almost 1 gig of memory.
-  // TODO(jzern): restore this to at least 4096x4096 after issue #828 is fixed.
-  video.SetSize(4096, 2160);
+  video.SetSize(4096, 4096);
   video.set_limit(2);
   expected_res_ = VPX_CODEC_OK;
   ASSERT_NO_FATAL_FAILURE(RunLoop(&video));
diff --git a/vp9/common/vp9_prob.h b/vp9/common/vp9_prob.h
index f361480350516ae29335112295dac88b23a0e097..3920619d88ecc1264b675c8435d7465ff2f618ec 100644
--- a/vp9/common/vp9_prob.h
+++ b/vp9/common/vp9_prob.h
@@ -47,18 +47,9 @@ static INLINE vp9_prob clip_prob(int p) {
   return (p > 255) ? 255u : (p < 1) ? 1u : p;
 }
 
-// int64 is not needed for normal frame level calculations.
-// However when outputting entropy stats accumulated over many frames
-// or even clips we can overflow int math.
-#ifdef ENTROPY_STATS
 static INLINE vp9_prob get_prob(int num, int den) {
   return (den == 0) ? 128u : clip_prob(((int64_t)num * 256 + (den >> 1)) / den);
 }
-#else
-static INLINE vp9_prob get_prob(int num, int den) {
-  return (den == 0) ? 128u : clip_prob((num * 256 + (den >> 1)) / den);
-}
-#endif
 
 static INLINE vp9_prob get_binary_prob(int n0, int n1) {
   return get_prob(n0, n0 + n1);