diff --git a/test/frame_size_tests.cc b/test/frame_size_tests.cc index b05d12e9ebf85322a238cf2a22a5d14162235acf..d1ea0967fb5d96a0069646f9b3ff69d62a5dab4b 100644 --- a/test/frame_size_tests.cc +++ b/test/frame_size_tests.cc @@ -89,8 +89,7 @@ TEST_F(VP9FrameSizeTestsLarge, ValidSizes) { // one for each lag in frames (for 2 pass), and then one for each possible // reference buffer (8) - we can end up with up to 30 buffers of roughly this // size or almost 1 gig of memory. - // TODO(jzern): restore this to at least 4096x4096 after issue #828 is fixed. - video.SetSize(4096, 2160); + video.SetSize(4096, 4096); video.set_limit(2); expected_res_ = VPX_CODEC_OK; ASSERT_NO_FATAL_FAILURE(RunLoop(&video)); diff --git a/vp9/common/vp9_prob.h b/vp9/common/vp9_prob.h index f361480350516ae29335112295dac88b23a0e097..3920619d88ecc1264b675c8435d7465ff2f618ec 100644 --- a/vp9/common/vp9_prob.h +++ b/vp9/common/vp9_prob.h @@ -47,18 +47,9 @@ static INLINE vp9_prob clip_prob(int p) { return (p > 255) ? 255u : (p < 1) ? 1u : p; } -// int64 is not needed for normal frame level calculations. -// However when outputting entropy stats accumulated over many frames -// or even clips we can overflow int math. -#ifdef ENTROPY_STATS static INLINE vp9_prob get_prob(int num, int den) { return (den == 0) ? 128u : clip_prob(((int64_t)num * 256 + (den >> 1)) / den); } -#else -static INLINE vp9_prob get_prob(int num, int den) { - return (den == 0) ? 128u : clip_prob((num * 256 + (den >> 1)) / den); -} -#endif static INLINE vp9_prob get_binary_prob(int n0, int n1) { return get_prob(n0, n0 + n1);