1. 25 Aug, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Multiple frame context feature · d4a407c0
      Minghai Shang authored
      We can use one frame context for each layer so that we don't have
      to reset the probs every frame. But we can't use prev_mi since we
      may drop enhancement layers. So we have to generate a non vp9
      compatible bitstream and modify it in the player.
      1. We need to code all frames as invisible frame to let prev_mi
         not to be used. But in the bitstream we need to code the
         show_frame flag to 1 so that the publisher will know it's
         supposed to be a visible frame.
      2. In the player we need to change the show_frame flag to 0 for
         all frames. Then add an one byte frame into the super frame
         to tell the decoder which layer we want to show.
      Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
      d4a407c0
  2. 18 Aug, 2014 1 commit
    • Minghai Shang's avatar
      [spatial svc]Add a few different encode frame tests. · e1b5d248
      Minghai Shang authored
      1. Clean the code for encode frame tests
      2. Add encode w/ and w/o alt reference frame test
      3. Add encode SNR layers test
      4. Add encode multiple layers but decode partial layers test
      
      Change-Id: Ibd2c9bc02525db584a6f931a98405f2d851b3cd6
      e1b5d248
  3. 12 Aug, 2014 5 commits
  4. 11 Aug, 2014 7 commits
  5. 10 Aug, 2014 1 commit
  6. 09 Aug, 2014 3 commits
  7. 08 Aug, 2014 16 commits
  8. 07 Aug, 2014 6 commits