• Johann's avatar
    bitdepth conversion: really use num elements · 44600442
    Johann authored
    The previous implementation confused bit/bytes/elements. It was using
    '32' as the multiplier but that was mistakenly adopted because a 32x32
    transform embedded the stride.
    
    Change-Id: Ieeb867a332416b9a40580b5e7c9b20088e9e691a
    44600442
avg_ssse3_x86_64.asm 3.29 KB