Commit 27e6b5b6 authored by Dmitry Kovalev's avatar Dmitry Kovalev

Using num_4x4_blocks_* instead of b_{width, height}_log2.

Change-Id: I9ea3946c17b19f511565cd771037abe7db8b3ddb
parent 864e7c51
......@@ -41,8 +41,8 @@ TEST_P(VP9SubtractBlockTest, SimpleSubtract) {
// FIXME(rbultje) split in its own file
for (BLOCK_SIZE bsize = BLOCK_4X4; bsize < BLOCK_SIZES;
bsize = static_cast<BLOCK_SIZE>(static_cast<int>(bsize) + 1)) {
const int block_width = 4 << b_width_log2(bsize);
const int block_height = 4 << b_height_log2(bsize);
const int block_width = 4 * num_4x4_blocks_wide_lookup[bsize];
const int block_height = 4 * num_4x4_blocks_high_lookup[bsize];
int16_t *diff = reinterpret_cast<int16_t *>(
vpx_memalign(16, sizeof(*diff) * block_width * block_height * 2));
uint8_t *pred = reinterpret_cast<uint8_t *>(
......
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