Commit 44473e7e authored by paulwilkins's avatar paulwilkins

Disable allow_partition_search_skip for speed 2.

When allow_partition_search_skip  is set the two pass code
can optionally skip the partition search in the rd loop if the image
appears static (based on selection of 0,0 motion).

Unfortunately 0,0 motion does not necessarily mean that there are
no meaningful changes or that motion or intra modes will not be selected
in the second pass.

Disabling "allow_partition_search_skip" may hurt the encode speed a little
for a small number of clips but can have a big impact on compression.
The most notable example of this in our test sets is "bridge_close_cif"
where this change gives a gains of 18%, 12% and 16% in opsnr, ssim and
psnr-hvs.

Change-Id: I765e288b5c0cd82bce00a148e7653a21e9203024
parent 05302360
...@@ -245,7 +245,6 @@ static void set_good_speed_feature_framesize_independent(VP9_COMP *cpi, ...@@ -245,7 +245,6 @@ static void set_good_speed_feature_framesize_independent(VP9_COMP *cpi,
sf->disable_filter_search_var_thresh = 100; sf->disable_filter_search_var_thresh = 100;
sf->comp_inter_joint_search_thresh = BLOCK_SIZES; sf->comp_inter_joint_search_thresh = BLOCK_SIZES;
sf->auto_min_max_partition_size = RELAXED_NEIGHBORING_MIN_MAX; sf->auto_min_max_partition_size = RELAXED_NEIGHBORING_MIN_MAX;
sf->allow_partition_search_skip = 1;
sf->recode_tolerance_low = 15; sf->recode_tolerance_low = 15;
sf->recode_tolerance_high = 45; sf->recode_tolerance_high = 45;
...@@ -276,6 +275,7 @@ static void set_good_speed_feature_framesize_independent(VP9_COMP *cpi, ...@@ -276,6 +275,7 @@ static void set_good_speed_feature_framesize_independent(VP9_COMP *cpi,
sf->intra_y_mode_mask[TX_32X32] = INTRA_DC; sf->intra_y_mode_mask[TX_32X32] = INTRA_DC;
sf->intra_uv_mode_mask[TX_32X32] = INTRA_DC; sf->intra_uv_mode_mask[TX_32X32] = INTRA_DC;
sf->adaptive_interp_filter_search = 1; sf->adaptive_interp_filter_search = 1;
sf->allow_partition_search_skip = 1;
if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) { if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) {
for (i = 0; i < MAX_MESH_STEP; ++i) { for (i = 0; i < MAX_MESH_STEP; ++i) {
......
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