• Laszlo Agocs's avatar
    Modernize the OpenGL examples · 611558d8
    Laszlo Agocs authored
    
    
    Change them to use QOpenGLWidget and QOpenGLTexture.
    Advocate also the usage of VBOs.
    
    Hopeless examples, that rely on the fixed pipeline and will
    not compile or work in ES and dynamic builds, are moved to
    a "legacy" directory. The documentation pages for these are
    removed. This long due change avoids the confusion newcomers
    experience when trying to get started with Qt 5 and OpenGL.
    
    hellowindow's behavior is changed to open a single window only
    by default. The old default behavior, that opened three windows
    on platforms that supported both MultipleWindows & ThreadedOpenGL,
    can be requested by passing --multiple. --single is removed since it
    is the default now. This plays much nicer with drivers that have
    issues with threading.
    
    In addition, say hello to hellogl2.
    
    This is the old hellogl example updated to use QOpenGLWidget and
    OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
    containing the OpenGL widgets. This helps testing the behavior when
    the top-level of the QOpenGLWidget changes and provides a very
    important example of how to do proper resource management in this case.
    (must use aboutToBeDestroyed() of the context, since the context goes
    away and is replaced by a new one on every dock/undock)
    
    As a bonus, the logo is now real 3D, no more orthographic nonsense.
    
    Launch with --multisample to request 4x MSAA.
    
    Launch with --coreprofile to request 3.2 Core. In this particular example
    the shaders are present in both versions and there is a VAO so the application
    is functional with core profile contexts.
    
    Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
    Reviewed-by: default avatarGunnar Sletta <gunnar.sletta@jollamobile.com>
    611558d8