diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp index 3b277c0b5ab4b57496cca46336db2a8937ef6fcb..c0d0c1f77cc93bc3e3e0e79547245f95ac520fbe 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp @@ -360,10 +360,10 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create() EGLDisplay display = EGL_NO_DISPLAY; #ifdef EGL_ANGLE_platform_angle_opengl if (libEGL.eglGetPlatformDisplayEXT && qEnvironmentVariableIsSet("QT_ANGLE_PLATFORM")) { - const EGLint anglePlatformAttributes[][3] = { + const EGLint anglePlatformAttributes[][5] = { { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE }, { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE }, - { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE, EGL_NONE } + { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE, EGL_NONE } }; const EGLint *attributes = 0; const QByteArray anglePlatform = qgetenv("QT_ANGLE_PLATFORM");