From 47c2d76dbab76fc33ca6c73ac701d6814d861f89 Mon Sep 17 00:00:00 2001 From: Andrew Knight <andrew.knight@theqtcompany.com> Date: Fri, 14 Nov 2014 11:51:49 +0200 Subject: [PATCH] winrt: Resize window on Windows Phone using EGL To avoid duplicating code in ANGLE, we can resize the framebuffer in QPA. This potentially allows us to synchronize rendering to avoid displaying a frame which is rendered for the new geometry but is displayed with the old geometry. Change-Id: I5f3a0634628d9ea4ca73349a02e646eb043bd757 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com> --- src/plugins/platforms/winrt/qwinrtscreen.cpp | 46 ++++++++++++++------ 1 file changed, 33 insertions(+), 13 deletions(-) diff --git a/src/plugins/platforms/winrt/qwinrtscreen.cpp b/src/plugins/platforms/winrt/qwinrtscreen.cpp index 681307ddcf3..fadcd01b066 100644 --- a/src/plugins/platforms/winrt/qwinrtscreen.cpp +++ b/src/plugins/platforms/winrt/qwinrtscreen.cpp @@ -473,6 +473,7 @@ QWinRTScreen::QWinRTScreen() Q_D(QWinRTScreen); d->orientation = Qt::PrimaryOrientation; d->touchDevice = Q_NULLPTR; + d->eglDisplay = EGL_NO_DISPLAY; // Obtain the WinRT Application, view, and window HRESULT hr; @@ -531,8 +532,10 @@ QWinRTScreen::QWinRTScreen() Q_ASSERT_SUCCEEDED(hr); hr = d->coreWindow->add_PointerWheelChanged(Callback<PointerHandler>(this, &QWinRTScreen::onPointerUpdated).Get(), &d->windowTokens[&ICoreWindow::remove_PointerWheelChanged]); Q_ASSERT_SUCCEEDED(hr); +#ifndef Q_OS_WINPHONE hr = d->coreWindow->add_SizeChanged(Callback<SizeChangedHandler>(this, &QWinRTScreen::onSizeChanged).Get(), &d->windowTokens[&ICoreWindow::remove_SizeChanged]); Q_ASSERT_SUCCEEDED(hr); +#endif hr = d->coreWindow->add_Activated(Callback<ActivatedHandler>(this, &QWinRTScreen::onActivated).Get(), &d->windowTokens[&ICoreWindow::remove_Activated]); Q_ASSERT_SUCCEEDED(hr); hr = d->coreWindow->add_Closed(Callback<ClosedHandler>(this, &QWinRTScreen::onClosed).Get(), &d->windowTokens[&ICoreWindow::remove_Closed]); @@ -610,7 +613,14 @@ QWinRTScreen::QWinRTScreen() d->eglConfig = q_configFromGLFormat(d->eglDisplay, d->surfaceFormat); d->surfaceFormat = q_glFormatFromConfig(d->eglDisplay, d->eglConfig, d->surfaceFormat); - d->eglSurface = eglCreateWindowSurface(d->eglDisplay, d->eglConfig, d->coreWindow.Get(), NULL); + const QRect bounds = geometry(); + EGLint windowAttributes[] = { + EGL_FIXED_SIZE_ANGLE, EGL_TRUE, + EGL_WIDTH, bounds.width(), + EGL_HEIGHT, bounds.height(), + EGL_NONE + }; + d->eglSurface = eglCreateWindowSurface(d->eglDisplay, d->eglConfig, d->coreWindow.Get(), windowAttributes); if (d->eglSurface == EGL_NO_SURFACE) qCritical("Failed to create EGL window surface: 0x%x", eglGetError()); } @@ -1051,26 +1061,33 @@ HRESULT QWinRTScreen::onAutomationProviderRequested(ICoreWindow *, IAutomationPr return S_OK; } -HRESULT QWinRTScreen::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs *args) +HRESULT QWinRTScreen::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs *) { Q_D(QWinRTScreen); - Size size; - HRESULT hr = args->get_Size(&size); - RETURN_OK_IF_FAILED("Failed to get window size."); - + Rect size; + HRESULT hr; + hr = d->coreWindow->get_Bounds(&size); + RETURN_OK_IF_FAILED("Failed to get window bounds"); QSizeF logicalSize = QSizeF(size.Width, size.Height); +#ifndef Q_OS_WINPHONE // This handler is called from orientation changed, in which case we should always update the size if (d->logicalSize == logicalSize) return S_OK; +#endif - // Regardless of state, all top-level windows are viewport-sized - this might change if - // a more advanced compositor is written. d->logicalSize = logicalSize; - const QRect newGeometry = geometry(); - QWindowSystemInterface::handleScreenGeometryChange(screen(), newGeometry, newGeometry); - QPlatformScreen::resizeMaximizedWindows(); - handleExpose(); - + if (d->eglDisplay) { + const QRect newGeometry = geometry(); +#ifdef Q_OS_WINPHONE // Resize the EGL window + const int width = newGeometry.width() * (d->orientation == Qt::InvertedPortraitOrientation || d->orientation == Qt::LandscapeOrientation ? -1 : 1); + const int height = newGeometry.height() * (d->orientation == Qt::InvertedPortraitOrientation || d->orientation == Qt::InvertedLandscapeOrientation ? -1 : 1); + eglSurfaceAttrib(d->eglDisplay, d->eglSurface, EGL_WIDTH, width); + eglSurfaceAttrib(d->eglDisplay, d->eglSurface, EGL_HEIGHT, height); +#endif + QWindowSystemInterface::handleScreenGeometryChange(screen(), newGeometry, newGeometry); + QPlatformScreen::resizeMaximizedWindows(); + handleExpose(); + } return S_OK; } @@ -1140,6 +1157,9 @@ HRESULT QWinRTScreen::onOrientationChanged(IDisplayInformation *, IInspectable * QWindowSystemInterface::handleScreenOrientationChange(screen(), d->orientation); } +#ifdef Q_OS_WINPHONE // The size changed handler is ignored in favor of this callback + onSizeChanged(Q_NULLPTR, Q_NULLPTR); +#endif return S_OK; } -- GitLab