diff --git a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc index bc077168a65eae778394ca55c4505aa396983373..14432153d02fa00cc33c3923b7362dafcbbb2e17 100644 --- a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc +++ b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc @@ -194,5 +194,8 @@ * In desktop OpenGL on some platforms (for example OS X), nothing gets drawn if vertex attrib * 0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use * location 0, and use enableVertexAttribArray() to make it array-enabled. + * + * \li No special error detection for binding attributes to overlapping locations + * (i.e. attribute aliasing) when linking a shader program. * \endlist */