diff --git a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
index bc077168a65eae778394ca55c4505aa396983373..14432153d02fa00cc33c3923b7362dafcbbb2e17 100644
--- a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
+++ b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc
@@ -194,5 +194,8 @@
  *      In desktop OpenGL on some platforms (for example OS X), nothing gets drawn if vertex attrib
  *      0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use
  *      location 0, and use enableVertexAttribArray() to make it array-enabled.
+ *
+ *      \li No special error detection for binding attributes to overlapping locations
+ *      (i.e. attribute aliasing) when linking a shader program.
  * \endlist
  */