From 0c9c0bffefc89769ada74f15e35aca11fe54c69c Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> Date: Tue, 21 Apr 2015 12:37:44 +0300 Subject: [PATCH] Add attribute aliasing issue to known conformance issues MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I898ead7a6814aede70ff592c1e68e7cf5a197e2a Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com> Reviewed-by: Pasi Keränen <pasi.keranen@digia.com> --- src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc index bc07716..1443215 100644 --- a/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc +++ b/src/imports/qtcanvas3d/doc/src/qtcanvas3d.qdoc @@ -194,5 +194,8 @@ * In desktop OpenGL on some platforms (for example OS X), nothing gets drawn if vertex attrib * 0 is not array-enabled. You can use bindAttribLocation() to force a vertex attribute to use * location 0, and use enableVertexAttribArray() to make it array-enabled. + * + * \li No special error detection for binding attributes to overlapping locations + * (i.e. attribute aliasing) when linking a shader program. * \endlist */ -- GitLab