From d9b1fbf4d546ba52bd23f3758ab8055129dacba7 Mon Sep 17 00:00:00 2001
From: Anton Kudryavtsev <a.kudryavtsev@netris.ru>
Date: Mon, 7 Dec 2015 16:59:20 +0300
Subject: [PATCH] CanvasContext, CanvasGlCommandQueue: use prefix ++ for
 iterator
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because it's useful for non-primitive types

Change-Id: Ic0a53b24148c5815b881d72eecadcaa4ca1ed3e5
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@theqtcompany.com>
---
 src/imports/qtcanvas3d/context3d.cpp      | 4 ++--
 src/imports/qtcanvas3d/glcommandqueue.cpp | 6 +++---
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/imports/qtcanvas3d/context3d.cpp b/src/imports/qtcanvas3d/context3d.cpp
index 8700319..9e77af7 100644
--- a/src/imports/qtcanvas3d/context3d.cpp
+++ b/src/imports/qtcanvas3d/context3d.cpp
@@ -2354,7 +2354,7 @@ QJSValue CanvasContext::getAttachedShaders(QJSValue program3D)
     QJSValue shaderList = m_engine->newArray(shaders.count());
 
     for (QList<CanvasShader *>::const_iterator iter = shaders.constBegin();
-         iter != shaders.constEnd(); iter++) {
+         iter != shaders.constEnd(); ++iter) {
         CanvasShader *shader = *iter;
         shaderList.setProperty(index++, m_engine->newQObject((CanvasShader *)shader));
     }
@@ -6144,7 +6144,7 @@ void CanvasContext::markQuickTexturesDirty()
         QMap<QQuickItem *, CanvasTexture *>::iterator i = m_quickItemToTextureMap.begin();
         while (i != m_quickItemToTextureMap.end()) {
             m_commandQueue->addQuickItemAsTexture(i.key(), i.value()->textureId());
-            i++;
+            ++i;
         }
     }
 }
diff --git a/src/imports/qtcanvas3d/glcommandqueue.cpp b/src/imports/qtcanvas3d/glcommandqueue.cpp
index c75a720..2bfb7da 100644
--- a/src/imports/qtcanvas3d/glcommandqueue.cpp
+++ b/src/imports/qtcanvas3d/glcommandqueue.cpp
@@ -413,7 +413,7 @@ void CanvasGlCommandQueue::clearResourceMaps()
                                << commandId << "Resource:" << glId;
                     break;
                 }
-                i++;
+                ++i;
             }
         }
 
@@ -423,14 +423,14 @@ void CanvasGlCommandQueue::clearResourceMaps()
         while (si != m_shaderMap.constEnd()) {
             QOpenGLShader *shader = si.value();
             delete shader;
-            si++;
+            ++si;
         }
 
         QMap<GLint, QOpenGLShaderProgram *>::const_iterator pi = m_programMap.constBegin();
         while (pi != m_programMap.constEnd()) {
             QOpenGLShaderProgram *program = pi.value();
             delete program;
-            pi++;
+            ++pi;
         }
 
         m_resourceIdMap.clear();
-- 
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