- 27 Apr, 2015 - 1 commit
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Miikka Heikkinen authored
The models were too optimized. Since each face converging at one vertex could have different texture coordinates, we need to make vertices of each face unique, so that we can have unique texture coordinates for each of them. Naturally this increases the rendered vertex count significantly, but at least the textures are now mapped correctly. Change-Id: I72b4705de5dd11263898eaf6c88f66a7dc232e1d Task-number: QTBUG-42641 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@theqtcompany.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 17 Apr, 2015 - 1 commit
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Pasi Keränen authored
Moved the 3rdparty folder containing the files needed by examples to the examples directory so that the files are bundled with the Qt 5.5 release. Change-Id: I544075c345efd329e853ae52dad31accfdfb388a Task-number: QTBUG-45472 Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 12 Feb, 2015 - 1 commit
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Pasi Keranen authored
Headers corrected. Bad examples removed. 3rd party code moved to it's own folder. Change-Id: Ia8def81fb45f4f6fe99611e92b128f0c72b80a91 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 13 Nov, 2014 - 1 commit
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Tomi Korpipää authored
Change-Id: Iaec2a08536cccea8ff5c2168de70e87cf4f2a482 Reviewed-by:
Sami Makkonen <sami.makkonen@digia.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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- 20 Aug, 2014 - 1 commit
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Pasi Keränen authored
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