/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtCanvas3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef FLOAT32ARRAY_P_H #define FLOAT32ARRAY_P_H #include "typedarray_p.h" class CanvasFloat32Array : public CanvasTypedArray { Q_OBJECT public: explicit CanvasFloat32Array(QObject *parent = 0); explicit CanvasFloat32Array(unsigned long length, QObject *parent = 0); explicit CanvasFloat32Array(CanvasTypedArray *array, QObject *parent = 0); explicit CanvasFloat32Array(QVariantList *array, QObject *parent = 0); explicit CanvasFloat32Array(CanvasArrayBuffer *buffer, unsigned long byteOffset, QObject *parent = 0); virtual inline int bytesPerElement() { return sizeof(float); } virtual inline CanvasContext::glEnums dataType() { return CanvasContext::FLOAT; } virtual inline canvasArrayBufferTypes bufferType() { return CanvasArrayBufferView::ARRAY_BUFFER_FLOAT_32; } Q_INVOKABLE float operator [] (unsigned long index); Q_INVOKABLE float get(unsigned long index); Q_INVOKABLE void set(unsigned long index, float value); Q_INVOKABLE void set(QVariantList array, unsigned long offset = 0); Q_INVOKABLE void set(CanvasTypedArray *array, unsigned long offset = 0); //Q_INVOKABLE void set(float *array, unsigned long offset); //Q_INVOKABLE ArrayBufferView *subarray(long begin); //Q_INVOKABLE ArrayBufferView *subarray(long begin, long end); friend QDebug operator<< (QDebug dbg, const CanvasFloat32Array *array); private: float *m_typedBuffer; }; #endif // FLOAT32ARRAY_P_H