/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtCanvas3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef BUFFER3D_P_H #define BUFFER3D_P_H #include "context3d_p.h" #include "abstractobject3d_p.h" #include <QOpenGLFunctions> QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE class CanvasBuffer : public CanvasAbstractObject, protected QOpenGLFunctions { Q_OBJECT public: enum bindTarget { UNINITIALIZED = 0, ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER }; explicit CanvasBuffer(QObject *parent = 0); CanvasBuffer(const CanvasBuffer& other); virtual ~CanvasBuffer(); void del(); bool isAlive(); GLuint id(); bindTarget target(); void setTarget(bindTarget bindPoint); friend QDebug operator<< (QDebug d, const CanvasBuffer *buffer); private: GLuint m_bufferId; bindTarget m_bindTarget; }; QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE #endif // BUFFER3D_P_H