/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framebuffer3d_p.h" QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE /*! * \qmltype FrameBuffer3D * \since QtCanvas3D 1.0 * \ingroup qtcanvas3d-qml-types * \brief Contains an OpenGL framebuffer. * * An uncreatable QML type that contains an OpenGL framebuffer object. You can get it by calling * \l{Context3D::createFramebuffer()}{Context3D.createFramebuffer()} method. */ /*! * \internal */ CanvasFrameBuffer::CanvasFrameBuffer(QObject *parent) : CanvasAbstractObject(parent), m_framebufferId(0) { initializeOpenGLFunctions(); glGenFramebuffers(1, &m_framebufferId); } /*! * \internal */ CanvasFrameBuffer::~CanvasFrameBuffer() { del(); } /*! * \internal */ bool CanvasFrameBuffer::isAlive() { return (m_framebufferId); } /*! * \internal */ void CanvasFrameBuffer::del() { if (m_framebufferId) { glDeleteFramebuffers(1, &m_framebufferId); m_framebufferId = 0; } } /*! * \internal */ GLuint CanvasFrameBuffer::id() { return m_framebufferId; } /*! * \internal */ QDebug operator<<(QDebug dbg, const CanvasFrameBuffer *buffer) { if (buffer) dbg.nospace() << "FrameBuffer3D("<< buffer->name() <<", id:" << buffer->m_framebufferId << ")"; else dbg.nospace() << "FrameBuffer3D("<< ((void*) buffer) <<")"; return dbg.maybeSpace(); } QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE