/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtCanvas3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef TEXIMAGE3D_P_H #define TEXIMAGE3D_P_H #include "context3d_p.h" #include "abstractobject3d_p.h" #include <QtCore/QUrl> #include <QtGui/QImage> #include <QtNetwork/QNetworkAccessManager> #include <QtNetwork/QNetworkReply> QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE class CanvasTextureImageFactory : public QObject { Q_OBJECT Q_DISABLE_COPY(CanvasTextureImageFactory) public: static QObject *texture_image_factory_provider(QQmlEngine *engine, QJSEngine *scriptEngine); static CanvasTextureImageFactory *factory(QQmlEngine *engine); explicit CanvasTextureImageFactory(QQmlEngine *engine, QObject *parent = 0); ~CanvasTextureImageFactory(); void handleImageLoadingStarted(CanvasTextureImage *image); void notifyLoadedImages(); Q_INVOKABLE QJSValue newTexImage(); private: QQmlEngine *m_qmlEngine; QList<CanvasTextureImage *> m_loadingImagesList; }; class CanvasTextureImage : public CanvasAbstractObject { Q_OBJECT Q_DISABLE_COPY(CanvasTextureImage) Q_PROPERTY(QUrl src READ src WRITE setSrc NOTIFY srcChanged) Q_PROPERTY(TextureImageState imageState READ imageState NOTIFY imageStateChanged) Q_PROPERTY(int width READ width NOTIFY widthChanged) Q_PROPERTY(int height READ height NOTIFY heightChanged) Q_PROPERTY(QString errorString READ errorString NOTIFY errorStringChanged) Q_ENUMS(TextureImageState) public: enum TextureImageState { INITIALIZED = 0, LOAD_PENDING, LOADING, LOADING_FINISHED, LOADING_ERROR }; explicit CanvasTextureImage(CanvasTextureImageFactory *parent, QQmlEngine *engine); virtual ~CanvasTextureImage(); Q_INVOKABLE QJSValue create(); Q_INVOKABLE ulong id(); Q_INVOKABLE QJSValue resize(int width, int height); QVariant *anything() const; void setAnything(QVariant *value); const QUrl &src() const; void setSrc(const QUrl &src); TextureImageState imageState() const; int width() const; int height() const; QString errorString() const; void emitImageLoaded(); void emitImageLoadingError(); void load(); void handleReply(QNetworkReply *reply); QImage &getImage(); uchar *convertToFormat(CanvasContext::glEnums format, bool flipY = false, bool premultipliedAlpha = false); friend QDebug operator<< (QDebug d, const CanvasTextureImage *buffer); private: void setImageState(TextureImageState state); explicit CanvasTextureImage(const QImage &source, int width, int height, QObject *parent, QQmlEngine *engine); signals: void srcChanged(QUrl source); void imageStateChanged(TextureImageState state); void widthChanged(int width); void heightChanged(int height); void errorStringChanged(const QString errorString); void anythingChanged(QVariant *value); void imageLoadingStarted(CanvasTextureImage *image); void imageLoaded(CanvasTextureImage *image); void imageLoadingFailed(CanvasTextureImage *image); private: QQmlEngine *m_engine; QNetworkAccessManager *m_networkAccessManager; QImage m_image; QUrl m_source; TextureImageState m_state; QString m_errorString; uchar *m_pixelCache; CanvasContext::glEnums m_pixelCacheFormat; bool m_pixelCacheFlipY; QImage m_glImage; QVariant *m_anyValue; CanvasTextureImageFactory *m_parentFactory; }; QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE #endif // TEXIMAGE3D_P_H