/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "texture3d_p.h" QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE /*! * \qmltype Texture3D * \since QtCanvas3D 1.0 * \ingroup qtcanvas3d-qml-types * \brief Contains an OpenGL texture. * * An uncreatable QML type that contains an OpenGL texture. You can get it by calling * \l{Context3D::createTexture()}{Context3D.createTexture()} method. */ /*! * \internal */ CanvasTexture::CanvasTexture(QObject *parent) : CanvasAbstractObject(parent), m_textureId(0), m_isAlive(true) { initializeOpenGLFunctions(); glGenTextures(1, &m_textureId); } /*! * \internal */ CanvasTexture::~CanvasTexture() { if (m_textureId) glDeleteTextures(1, &m_textureId); } /*! * \internal */ void CanvasTexture::bind(CanvasContext::glEnums target) { if (!m_textureId) return; glBindTexture(GLenum(target), m_textureId); } /*! * \internal */ GLuint CanvasTexture::textureId() const { if (!m_isAlive) return 0; return m_textureId; } /*! * \internal */ bool CanvasTexture::isAlive() const { return bool(m_textureId); } /*! * \internal */ void CanvasTexture::del() { if (m_textureId) glDeleteTextures(1, &m_textureId); m_textureId = 0; } /*! * \internal */ QDebug operator<<(QDebug dbg, const CanvasTexture *texture) { if (texture) dbg.nospace() << "Texture3D("<< ((void*) texture) << ", name:" << texture->name() << ", id:" << texture->textureId() << ")"; else dbg.nospace() << "Texture3D("<< ((void*) texture) <<")"; return dbg.maybeSpace(); } QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE