/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ Qt.include("three.js") var camera, scene, renderer; var cube; function initializeGL(canvas) { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, canvas.width / canvas.height, 0.1, 1000); camera.position.z = 5; var material = new THREE.MeshBasicMaterial({ color: 0x80c342, ambient: 0x000000, shading: THREE.SmoothShading }); var cubeGeometry = new THREE.BoxGeometry(1, 1, 1); cube = new THREE.Mesh(cubeGeometry, material); scene.add(cube); renderer = new THREE.Canvas3DRenderer( { canvas: canvas, antialias: true, devicePixelRatio: canvas.devicePixelRatio }); renderer.setSize(canvas.width, canvas.height); } function resizeGL(canvas) { camera.aspect = canvas.width / canvas.height; camera.updateProjectionMatrix(); renderer.setPixelRatio(canvas.devicePixelRatio); renderer.setSize(canvas.width, canvas.height); } function paintGL(canvas) { cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); }