/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "abstractobject3d_p.h" QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE /*! * \internal */ CanvasAbstractObject::CanvasAbstractObject(QObject *parent) : QObject(parent), m_hasName(false) { m_name = QString("0x%1").arg((long long) this, 0, 16); } /*! * \internal */ CanvasAbstractObject::~CanvasAbstractObject() { } /*! * \internal */ void CanvasAbstractObject::setName(const QString &name) { if (m_name == name) return; m_name = name; m_hasName = true; emit nameChanged(m_name); } /*! * \internal */ const QString &CanvasAbstractObject::name() const { return m_name; } /*! * \internal */ bool CanvasAbstractObject::hasSpecificName() const { return m_hasName; } QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE