/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "abstractobject3d_p.h"

QT_BEGIN_NAMESPACE
QT_CANVAS3D_BEGIN_NAMESPACE

/*!
 * \internal
 */
CanvasAbstractObject::CanvasAbstractObject(QObject *parent) :
    QObject(parent),
    m_hasName(false)
{
    m_name = QString("0x%1").arg((long long) this, 0, 16);
}

/*!
 * \internal
 */
CanvasAbstractObject::~CanvasAbstractObject()
{
}

/*!
 * \internal
 */
void CanvasAbstractObject::setName(const QString &name)
{
    if (m_name == name)
        return;

    m_name = name;
    m_hasName = true;

    emit nameChanged(m_name);
}

/*!
 * \internal
 */
const QString &CanvasAbstractObject::name() const
{
    return m_name;
}

/*!
 * \internal
 */
bool CanvasAbstractObject::hasSpecificName() const
{
    return m_hasName;
}


QT_CANVAS3D_END_NAMESPACE
QT_END_NAMESPACE