/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "shaderprecisionformat_p.h" QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE /*! * \qmltype ShaderPrecisionFormat * \since QtCanvas3D 1.0 * \ingroup qtcanvas3d-qml-types * \brief Contains the shader precision format attributes. * * An uncreatable QML type that contains the information returned from the * \l{Context3D::getShaderPrecisionFormat()} call. * * \sa Context3D, {QtCanvas3D QML Types} */ /*! * \internal */ CanvasShaderPrecisionFormat::CanvasShaderPrecisionFormat(QObject *parent) : CanvasAbstractObject(parent) { } /*! * \qmlproperty int ShaderPrecisionFormat::rangeMin * The base 2 log of the absolute value of the minimum value that can be represented. */ /*! * \qmlproperty int ShaderPrecisionFormat::rangeMax * The base 2 log of the absolute value of the maximum value that can be represented. */ /*! * \qmlproperty int ShaderPrecisionFormat::precision * The number of bits of precision that can be represented. 0 for integer formats. */ QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE