/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the QtCanvas3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef SHADERPRECISIONFORMAT_P_H #define SHADERPRECISIONFORMAT_P_H #include "abstractobject3d_p.h" #include <QObject> QT_BEGIN_NAMESPACE QT_CANVAS3D_BEGIN_NAMESPACE class CanvasShaderPrecisionFormat : public CanvasAbstractObject { Q_OBJECT Q_PROPERTY(int rangeMin READ rangeMin NOTIFY rangeMinChanged) Q_PROPERTY(int rangeMax READ rangeMax NOTIFY rangeMaxChanged) Q_PROPERTY(int precision READ precision NOTIFY precisionChanged) public: explicit CanvasShaderPrecisionFormat(QObject *parent = 0); inline void setRangeMin(int min) { m_rangeMin = min; } inline void setRangeMax(int max) { m_rangeMax = max; } inline void setPrecision(int precision) { m_precision = precision; } inline int rangeMin() { return m_rangeMin; } inline int rangeMax() { return m_rangeMax; } inline int precision() { return m_precision; } signals: void rangeMinChanged(int rangeMin); void rangeMaxChanged(int rangeMax); void precisionChanged(int precision); private: int m_rangeMin; int m_rangeMax; int m_precision; }; QT_CANVAS3D_END_NAMESPACE QT_END_NAMESPACE #endif // SHADERPRECISIONFORMAT_P_H