/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "buffer3d_p.h" #include "typedarray_p.h" #include <QDebug> #include <QString> /*! * \qmltype Buffer3D * \since QtCanvas3D 1.0 * \ingroup qtcanvas3d-qml-types * \brief Contains an OpenGL buffer. * * An uncreatable QML type that contains an OpenGL buffer. You can get it by calling * \l{Context3D::createBuffer()}{Context3D.createBuffer()} method. */ /*! * \internal */ CanvasBuffer::CanvasBuffer(QObject *parent) : CanvasAbstractObject(parent), QOpenGLFunctions(), m_bindTarget(CanvasBuffer::UNINITIALIZED) { initializeOpenGLFunctions(); glGenBuffers(1, &m_bufferId); } /*! * \internal */ CanvasBuffer::CanvasBuffer(const CanvasBuffer& other) : CanvasAbstractObject(), // Copying a QObject, leave it parentless.. QOpenGLFunctions(), m_bufferId(other.m_bufferId), m_bindTarget(other.m_bindTarget) { initializeOpenGLFunctions(); } /*! * \internal */ CanvasBuffer::~CanvasBuffer() { // Crashes on exit as V4VM does it's final cleanup without checking of ownerships del(); } /*! * \internal */ void CanvasBuffer::del() { if (m_bufferId) glDeleteBuffers(1, &m_bufferId); m_bufferId = 0; } /*! * \internal */ bool CanvasBuffer::isAlive() { return m_bufferId; } /*! * \internal */ CanvasBuffer::bindTarget CanvasBuffer::target() { return m_bindTarget; } /*! * \internal */ void CanvasBuffer::setTarget(bindTarget bindPoint) { //Q_ASSERT(m_bindTarget == Buffer3D::UNINITIALIZED); m_bindTarget = bindPoint; } /*! * \internal */ GLuint CanvasBuffer::id() { return m_bufferId; } /*! * \internal */ QDebug operator<<(QDebug dbg, const CanvasBuffer *buffer) { if (buffer) dbg.nospace() << "Buffer3D("<< buffer->m_name <<", id:" << buffer->m_bufferId << ")"; else dbg.nospace() << "Buffer3D("<< ((void*) buffer) <<")"; return dbg.maybeSpace(); }