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Miikka Heikkinen
authored
The models were too optimized. Since each face converging at one vertex could have different texture coordinates, we need to make vertices of each face unique, so that we can have unique texture coordinates for each of them. Naturally this increases the rendered vertex count significantly, but at least the textures are now mapped correctly. Change-Id: I72b4705de5dd11263898eaf6c88f66a7dc232e1d Task-number: QTBUG-42641 Reviewed-by:Tomi Korpipää <tomi.korpipaa@theqtcompany.com> Reviewed-by:
Pasi Keränen <pasi.keranen@digia.com>
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