From 03f7e6718470559391921b9e0bd0d37e752c9e13 Mon Sep 17 00:00:00 2001
From: Michael Brasser <michael.brasser@nokia.com>
Date: Thu, 19 Jul 2012 10:19:31 +1000
Subject: [PATCH] Correct attribute name in image shader.

Task-number: QTBUG-26563
Change-Id: I346bc155aa16e92367dee2082974856769bad90a
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
---
 src/quick/scenegraph/qsgdefaultimagenode.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index 2ccf9d9b72..7da9ba4ca1 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -125,7 +125,7 @@ char const *const *SmoothTextureMaterialShader::attributeNames() const
         "vertex",
         "multiTexCoord",
         "vertexOffset",
-        "texCoord",
+        "texCoordOffset",
         0
     };
     return attributes;
-- 
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