diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp index c0794d0d69b92b17bec8994d3874f3acb71a5029..9346236db9de3d2b8b4fce94c440e8dbbbc81cc4 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp +++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp @@ -556,6 +556,7 @@ static void qt_print_material_count() QSGMaterial::QSGMaterial() : m_flags(0) + , m_reserved(0) { #ifndef QT_NO_DEBUG if (qsg_leak_check) { diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h index ee8889deac845a131f6d8a017379b5ec4793aa57..20ab21ad285a713d7be7fb34e1948dfd25544628 100644 --- a/src/quick/scenegraph/coreapi/qsgmaterial.h +++ b/src/quick/scenegraph/coreapi/qsgmaterial.h @@ -133,6 +133,7 @@ public: void setFlag(Flags flags, bool on = true); private: + friend class QSGContext; Flags m_flags; void *m_reserved; Q_DISABLE_COPY(QSGMaterial) diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp index 14f0fabbdd78bc336d8ad4e3276dd6dca48e43ed..d3710c7bd595fc619df10317bed9673677cb70a7 100644 --- a/src/quick/scenegraph/qsgcontext.cpp +++ b/src/quick/scenegraph/qsgcontext.cpp @@ -478,10 +478,16 @@ QSGDepthStencilBufferManager *QSGContext::depthStencilBufferManager() QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material) { Q_D(QSGContext); + + if (material->m_reserved) + return reinterpret_cast<QSGMaterialShader *>(material->m_reserved); + QSGMaterialType *type = material->type(); QSGMaterialShader *shader = d->materials.value(type); - if (shader) + if (shader) { + material->m_reserved = shader; return shader; + } #ifndef QSG_NO_RENDER_TIMING if (qsg_render_timing || QQmlProfilerService::enabled) @@ -489,6 +495,7 @@ QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material) #endif shader = material->createShader(); + material->m_reserved = shader; shader->compile(); shader->initialize(); d->materials[type] = shader;