From 10069a0f7ab4a5698eadc9e9628198e800c945bf Mon Sep 17 00:00:00 2001 From: Gunnar Sletta <gunnar.sletta@jollamobile.com> Date: Mon, 12 May 2014 10:38:58 +0200 Subject: [PATCH] Support smooth for AnimatedSprite Task-number: QTBUG-38923 Change-Id: I1cb9ac434aa729ee390e17deced9ed470895549d Reviewed-by: Mitch Curtis <mitch.curtis@digia.com> --- src/quick/items/qquickanimatedsprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp index bfe957e943..533f1cabed 100644 --- a/src/quick/items/qquickanimatedsprite.cpp +++ b/src/quick/items/qquickanimatedsprite.cpp @@ -498,7 +498,6 @@ QSGGeometryNode* QQuickAnimatedSprite::buildNode() return 0; m_sheetSize = QSizeF(image.size()); m_material->texture = window()->createTextureFromImage(image); - m_material->texture->setFiltering(QSGTexture::Linear); m_spriteEngine->start(0); m_material->animT = 0; m_material->animX1 = m_spriteEngine->spriteX() / m_sheetSize.width(); @@ -677,6 +676,7 @@ void QQuickAnimatedSprite::prepareNextFrame() m_material->animW = w; m_material->animH = h; m_material->animT = m_interpolate ? progress : 0.0; + m_material->texture->setFiltering(smooth() ? QSGTexture::Linear : QSGTexture::Nearest); } QT_END_NAMESPACE -- GitLab