From 3ff503fb86222ebcfc882b7c1d79fd42a7b53cfc Mon Sep 17 00:00:00 2001 From: Alan Alpert <alan.alpert@nokia.com> Date: Thu, 7 Jun 2012 13:23:56 +1000 Subject: [PATCH] Delay custom emitter processing It now happens after ParticlePainter intialization, so that custom emitters can affect painter specific parameters like color. Change-Id: I9a732713108580e57130588c175c69aa854c5b2f Reviewed-by: Yunqiao Yin <charles.yin@nokia.com> --- examples/particles/emitters/customemitter.qml | 8 +++++--- src/particles/qquickparticleemitter.cpp | 7 +++++-- src/particles/qquicktrailemitter.cpp | 7 ++++--- 3 files changed, 14 insertions(+), 8 deletions(-) diff --git a/examples/particles/emitters/customemitter.qml b/examples/particles/emitters/customemitter.qml index 757c836106..135b3d781c 100644 --- a/examples/particles/emitters/customemitter.qml +++ b/examples/particles/emitters/customemitter.qml @@ -72,7 +72,11 @@ ParticleSystem { for (var i=0; i<particles.length; i++) { var particle = particles[i]; particle.startSize = Math.max(02,Math.min(492,Math.tan(particle.t/2)*24)); - var theta = Math.floor(Math.random() * 6.0) / 6.0; + var theta = Math.floor(Math.random() * 6.0); + particle.red = theta == 0 || theta == 1 || theta == 2 ? 0.2 : 1; + particle.green = theta == 2 || theta == 3 || theta == 4 ? 0.2 : 1; + particle.blue = theta == 4 || theta == 5 || theta == 0 ? 0.2 : 1; + theta /= 6.0; theta *= 2.0*Math.PI; theta += sys.convert(sys.petalRotation); particle.initialVX = petalLength * Math.cos(theta); @@ -86,7 +90,5 @@ ParticleSystem { ImageParticle { source: "../images/particle4.png" alpha: 0.0 - redVariation: 0.6 - color: "white" } } diff --git a/src/particles/qquickparticleemitter.cpp b/src/particles/qquickparticleemitter.cpp index 6e53b0940c..7db1707d74 100644 --- a/src/particles/qquickparticleemitter.cpp +++ b/src/particles/qquickparticleemitter.cpp @@ -472,7 +472,12 @@ void QQuickParticleEmitter::emitWindow(int timeStamp) } } + foreach (QQuickParticleData* d, toEmit) + m_system->emitParticle(d); + if (isEmitConnected()) { + //Done after emitParticle so that the Painter::load is done first, this allows you to customize its static variables + //We then don't need to request another reload, because the first reload isn't scheduled until we get back to the render thread v8::HandleScope handle_scope; v8::Context::Scope scope(QQmlEnginePrivate::getV8Engine(qmlEngine(this))->context()); v8::Handle<v8::Array> array = v8::Array::New(toEmit.size()); @@ -481,8 +486,6 @@ void QQuickParticleEmitter::emitWindow(int timeStamp) emitParticles(QQmlV8Handle::fromHandle(array));//A chance for arbitrary JS changes } - foreach (QQuickParticleData* d, toEmit) - m_system->emitParticle(d); m_last_emission = pt; diff --git a/src/particles/qquicktrailemitter.cpp b/src/particles/qquicktrailemitter.cpp index 68b43a0e99..5f094105e1 100644 --- a/src/particles/qquicktrailemitter.cpp +++ b/src/particles/qquicktrailemitter.cpp @@ -118,7 +118,7 @@ QQuickTrailEmitter::QQuickTrailEmitter(QQuickItem *parent) : \qmlproperty real QtQuick.Particles2::TrailEmitter::emitRatePerParticle */ /*! - \qmlsignal QtQuick.Particles2::TrailEmitter::emitFollowParticles(Array particles, real followed) + \qmlsignal QtQuick.Particles2::TrailEmitter::emitFollowParticles(Array particles, QtQuick.Particles2::Particle followed) This handler is called when particles are emitted from the \a followed particle. \a particles contains an array of particle objects which can be directly manipulated. @@ -264,6 +264,9 @@ void QQuickTrailEmitter::emitWindow(int timeStamp) } } + foreach (QQuickParticleData* d, toEmit) + m_system->emitParticle(d); + if (isEmitConnected() || isEmitFollowConnected()) { v8::HandleScope handle_scope; v8::Context::Scope scope(QQmlEnginePrivate::getV8Engine(qmlEngine(this))->context()); @@ -276,8 +279,6 @@ void QQuickTrailEmitter::emitWindow(int timeStamp) else if (isEmitConnected()) emitParticles(QQmlV8Handle::fromHandle(array));//A chance for arbitrary JS changes } - foreach (QQuickParticleData* d, toEmit) - m_system->emitParticle(d); m_lastEmission[d->index] = pt; } -- GitLab