diff --git a/src/quick/items/qquickborderimage.cpp b/src/quick/items/qquickborderimage.cpp
index 07b8958664f8670cd3891d610b47fd898ac9a991..38bbc6689662e4e8153cd1f5b9e92a3701a6a04f 100644
--- a/src/quick/items/qquickborderimage.cpp
+++ b/src/quick/items/qquickborderimage.cpp
@@ -540,390 +540,90 @@ void QQuickBorderImage::doUpdate()
     update();
 }
 
-QImage QQuickBorderImage::shallowCopy(const QImage &image, const QRect &rect)
-{
-    if (image.depth() == 1) {
-        return image.copy(rect);
-    } else {
-        const uchar *bits = image.constBits() + image.bytesPerLine() * rect.y()  + (image.depth() / 8) * rect.x();
-        return QImage(bits, rect.width(), rect.height(), image.bytesPerLine(), image.format());
-    }
-}
-
 QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
 {
     Q_D(QQuickBorderImage);
 
-    if (!d->pix.isReady() || width() <= 0 || height() <= 0) {
+    QSGTexture *texture = d->sceneGraphRenderContext()->textureForFactory(d->pix.textureFactory(), window());
+
+    if (!texture || width() <= 0 || height() <= 0) {
         delete oldNode;
         return 0;
     }
 
-    // Don't implicitly create the scalegrid in the rendering thread...
-    QRectF innerSourceRect(0, 0, 1, 1);
-    QRectF innerTargetRect(0, 0, width(), height());
-    int borderLeft = 0, borderTop = 0, borderRight = 0, borderBottom = 0;
-
-    bool updateNode = !oldNode;
-    if (d->border) {
-        const QQuickScaleGrid *border = d->getScaleGrid();
-
-        borderLeft = qBound(0, border->left(), d->pix.width());
-        borderTop = qBound(0, border->top(), d->pix.height());
-        borderRight = d->pix.rect().width() - qBound(0, border->right(), d->pix.rect().width() - borderLeft);
-        borderBottom = d->pix.rect().height() - qBound(0, border->bottom(), d->pix.rect().height() - borderTop);
-
-        innerSourceRect = QRectF(borderLeft / qreal(d->pix.width()),
-                                 borderTop / qreal(d->pix.height()),
-                                 qMax<qreal>(0, borderRight - borderLeft) / d->pix.width(),
-                                 qMax<qreal>(0, borderBottom - borderTop) / d->pix.height());
-        innerTargetRect = QRectF(borderLeft,
-                                 borderTop,
-                                 qMax<qreal>(0, width() - border->right() - border->left()),
-                                 qMax<qreal>(0, height() - border->bottom() - border->top()));
-
-        QSizeF newSize(width(), height());
-        if (innerSourceRect != d->oldInnerSourceRect
-                || innerTargetRect != d->oldInnerTargetRect
-                || newSize != d->oldSize) {
-            updateNode = true;
-        }
-
-        d->oldInnerSourceRect = innerSourceRect;
-        d->oldInnerTargetRect = innerTargetRect;
-        d->oldSize = newSize;
-    }
+    QSGImageNode *node = static_cast<QSGImageNode *>(oldNode);
 
     bool updatePixmap = d->pixmapChanged;
     d->pixmapChanged = false;
-    if (updateNode) {
-        delete oldNode;
-        oldNode = new QSGNode;
+    if (!node) {
+        node = d->sceneGraphContext()->createImageNode();
         updatePixmap = true;
-
-        for (int i=0; i<9; ++i)
-            d->regions[i].node = 0;
-
-        if (innerSourceRect.left() > 0) {
-            if (innerSourceRect.top() > 0) {
-                QRectF rect(0,
-                            0,
-                            innerTargetRect.left(),
-                            innerTargetRect.top());
-
-                if (!rect.isEmpty()) {
-                    d->regions[0].node = d->sceneGraphContext()->createImageNode();
-                    d->regions[0].node->setTargetRect(rect);
-                    d->regions[0].node->setInnerTargetRect(rect);
-                    d->regions[0].targetRect = rect;
-                }
-            }
-
-            if (innerSourceRect.bottom() < 1) {
-                QRectF rect(0,
-                            innerTargetRect.bottom(),
-                            innerTargetRect.left(),
-                            height() - innerTargetRect.height() - innerTargetRect.top());
-
-                if (!rect.isEmpty()) {
-                    d->regions[6].node = d->sceneGraphContext()->createImageNode();
-                    d->regions[6].node->setTargetRect(rect);
-                    d->regions[6].node->setInnerTargetRect(rect);
-                    d->regions[6].targetRect = rect;
-                }
-            }
-
-            if (innerSourceRect.top() < innerSourceRect.bottom()) {
-                QRectF rect(0,
-                            innerTargetRect.top(),
-                            innerTargetRect.left(),
-                            innerTargetRect.height());
-
-                if (!rect.isEmpty()) {
-                    d->regions[3].node = d->sceneGraphContext()->createImageNode();
-                    d->regions[3].node->setTargetRect(rect);
-                    d->regions[3].node->setInnerTargetRect(rect);
-                    d->regions[3].targetRect = rect;
-                }
-            }
-        }
-
-        if (innerSourceRect.right() < 1) {
-            if (innerSourceRect.top() > 0) {
-                QRectF rect(innerTargetRect.right(),
-                            0,
-                            width() - innerTargetRect.width() - innerTargetRect.left(),
-                            innerTargetRect.top());
-
-                if (!rect.isEmpty()) {
-                    d->regions[2].node = d->sceneGraphContext()->createImageNode();
-                    d->regions[2].node->setTargetRect(rect);
-                    d->regions[2].node->setInnerTargetRect(rect);
-                    d->regions[2].targetRect = rect;
-                }
-            }
-
-            if (innerSourceRect.bottom() < 1) {
-                QRectF rect(innerTargetRect.right(),
-                            innerTargetRect.bottom(),
-                            width() - innerTargetRect.width() - innerTargetRect.left(),
-                            height() - innerTargetRect.height() - innerTargetRect.top());
-
-                if (!rect.isEmpty()) {
-                    d->regions[8].node = d->sceneGraphContext()->createImageNode();
-                    d->regions[8].node->setTargetRect(rect);
-                    d->regions[8].node->setInnerTargetRect(rect);
-                    d->regions[8].targetRect = rect;
-                }
-            }
-
-            if (innerSourceRect.top() < innerSourceRect.bottom()) {
-                QRectF rect(innerTargetRect.right(),
-                            innerTargetRect.top(),
-                            width() - innerTargetRect.width() - innerTargetRect.left(),
-                            innerTargetRect.height());
-
-                if (!rect.isEmpty()) {
-                    d->regions[5].node = d->sceneGraphContext()->createImageNode();
-                    d->regions[5].node->setTargetRect(rect);
-                    d->regions[5].node->setInnerTargetRect(rect);
-                    d->regions[5].targetRect = rect;
-                }
-            }
-        }
-
-        if (innerSourceRect.top() > 0 && innerSourceRect.left() < innerSourceRect.right()) {
-            QRectF rect(innerTargetRect.left(),
-                        0,
-                        innerTargetRect.width(),
-                        innerTargetRect.top());
-
-            if (!rect.isEmpty()) {
-                d->regions[1].node = d->sceneGraphContext()->createImageNode();
-                d->regions[1].node->setTargetRect(rect);
-                d->regions[1].node->setInnerTargetRect(rect);
-                d->regions[1].targetRect = rect;
-            }
-        }
-
-        if (innerSourceRect.bottom() < 1 && innerSourceRect.left() < innerSourceRect.right()) {
-            QRectF rect(innerTargetRect.left(),
-                        innerTargetRect.bottom(),
-                        innerTargetRect.width(),
-                        height() - innerTargetRect.height() - innerTargetRect.top());
-
-            if (!rect.isEmpty()) {
-                d->regions[7].node = d->sceneGraphContext()->createImageNode();
-                d->regions[7].node->setTargetRect(rect);
-                d->regions[7].node->setInnerTargetRect(rect);
-                d->regions[7].targetRect = rect;
-            }
-        }
-
-        if (innerSourceRect.left() < innerSourceRect.right()
-                && innerSourceRect.top() < innerSourceRect.bottom()) {
-            if (!innerTargetRect.isEmpty()) {
-                d->regions[4].node = d->sceneGraphContext()->createImageNode();
-                d->regions[4].node->setInnerTargetRect(innerTargetRect);
-                d->regions[4].node->setTargetRect(innerTargetRect);
-                d->regions[4].targetRect = innerTargetRect;
-            }
-        }
-
-        for (int i=0; i<9; ++i) {
-            if (d->regions[i].node != 0)
-                oldNode->appendChildNode(d->regions[i].node);
-        }
-    }
-
-
-    QImage image = d->pix.image();
-
-    if (d->regions[0].node != 0) {
-        if (updatePixmap)
-            d->regions[0].image = shallowCopy(image, QRect(QPoint(0, 0), QSize(borderLeft, borderTop)));
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingLeft | QSGImageNode::AntialiasingTop);
-        if (d->regions[1].node == 0 && d->regions[2].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingRight;
-        if (d->regions[3].node == 0 && d->regions[6].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingBottom;
-        d->regions[0].node->setAntialiasing(antialiasing);
     }
 
-    if (d->regions[1].node != 0) {
-        if (updatePixmap)
-            d->regions[1].image = shallowCopy(image, QRect(QPoint(borderLeft, 0), QSize(borderRight - borderLeft, borderTop)));
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingTop;
-        if (d->regions[0].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingLeft;
-        if (d->regions[2].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingRight;
-        if (d->regions[4].node == 0 && d->regions[7].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingBottom;
-        d->regions[1].node->setAntialiasing(antialiasing);
-    }
-
-    if (d->regions[2].node != 0) {
-        if (updatePixmap)
-            d->regions[2].image = shallowCopy(image, QRect(QPoint(borderRight, 0), QSize(d->pix.rect().width() - borderRight, borderTop)));
+    if (updatePixmap)
+        node->setTexture(texture);
 
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingTop | QSGImageNode::AntialiasingRight);
-        if (d->regions[0].node == 0 && d->regions[1].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingLeft;
-        if (d->regions[5].node == 0 && d->regions[8].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingBottom;
-        d->regions[2].node->setAntialiasing(antialiasing);
-    }
-
-    if (d->regions[3].node != 0) {
-        if (updatePixmap)
-            d->regions[3].image = shallowCopy(image, QRect(QPoint(0, borderTop), QSize(borderLeft, borderBottom - borderTop)));
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingLeft;
-        if (d->regions[4].node == 0 && d->regions[5].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingRight;
-        if (d->regions[6].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingBottom;
-        if (d->regions[0].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingTop;
-        d->regions[3].node->setAntialiasing(antialiasing);
+    // Don't implicitly create the scalegrid in the rendering thread...
+    QRectF innerSourceRect(0, 0, 1, 1);
+    QRectF targetRect(0, 0, width(), height());
+    QRectF innerTargetRect = targetRect;
+    if (d->border) {
+        const QQuickScaleGrid *border = d->getScaleGrid();
+        innerSourceRect = QRectF(border->left() / qreal(d->pix.width()),
+                                 border->top() / qreal(d->pix.height()),
+                                 qMax<qreal>(0, d->pix.width() - border->right() - border->left()) / d->pix.width(),
+                                 qMax<qreal>(0, d->pix.height() - border->bottom() - border->top()) / d->pix.height());
+        innerTargetRect = QRectF(border->left(),
+                                 border->top(),
+                                 qMax<qreal>(0, width() - border->right() - border->left()),
+                                 qMax<qreal>(0, height() - border->bottom() - border->top()));
     }
-
-    if (d->regions[4].node != 0) {
-        if (updatePixmap) {
-            if (innerSourceRect == QRectF(0, 0, 1, 1)) {
-                d->regions[4].image = image;
-            } else {
-                d->regions[4].image = shallowCopy(image, QRect(QPoint(borderLeft, borderTop), QSize(borderRight - borderLeft, borderBottom - borderTop)));
-            }
+    qreal hTiles = 1;
+    qreal vTiles = 1;
+    if (innerSourceRect.width() != 0) {
+        switch (d->horizontalTileMode) {
+        case QQuickBorderImage::Repeat:
+            hTiles = innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width());
+            break;
+        case QQuickBorderImage::Round:
+            hTiles = qCeil(innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width()));
+            break;
+        default:
+            break;
         }
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingNone;
-        if (d->regions[3].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingLeft;
-        if (d->regions[5].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingRight;
-        if (d->regions[1].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingTop;
-        if (d->regions[7].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingBottom;
-        d->regions[4].node->setAntialiasing(antialiasing);
     }
-
-    if (d->regions[5].node != 0) {
-        if (updatePixmap)
-            d->regions[5].image = shallowCopy(image, QRect(QPoint(borderRight, borderTop), QSize(d->pix.rect().width() - borderRight, borderBottom - borderTop)));
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingRight;
-        if (d->regions[4].node == 0 && d->regions[3].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingLeft;
-        if (d->regions[2].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingTop;
-        if (d->regions[8].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingBottom;
-        d->regions[5].node->setAntialiasing(antialiasing);
-    }
-
-    if (d->regions[6].node != 0) {
-        if (updatePixmap)
-            d->regions[6].image = shallowCopy(image, QRect(QPoint(0, borderBottom), QSize(borderLeft, d->pix.rect().height() - borderBottom)));
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingBottom | QSGImageNode::AntialiasingLeft);
-        if (d->regions[7].node == 0 && d->regions[8].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingRight;
-        if (d->regions[3].node == 0 && d->regions[0].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingTop;
-        d->regions[6].node->setAntialiasing(antialiasing);
-    }
-
-    if (d->regions[7].node != 0) {
-        if (updatePixmap)
-            d->regions[7].image = shallowCopy(image, QRect(QPoint(borderLeft, borderBottom), QSize(borderRight - borderLeft, d->pix.rect().height() - borderBottom)));
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingBottom;
-        if (d->regions[6].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingLeft;
-        if (d->regions[8].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingRight;
-        if (d->regions[4].node == 0 && d->regions[1].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingTop;
-        d->regions[7].node->setAntialiasing(antialiasing);
-    }
-
-    if (d->regions[8].node != 0) {
-        if (updatePixmap)
-            d->regions[8].image = shallowCopy(image, QRect(QPoint(borderRight, borderBottom), QSize(d->pix.rect().width() - borderRight, d->pix.rect().height() - borderBottom)));
-
-        QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingBottom | QSGImageNode::AntialiasingRight);
-        if (d->regions[7].node == 0 && d->regions[6].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingLeft;
-        if (d->regions[5].node == 0 && d->regions[2].node == 0)
-            antialiasing |= QSGImageNode::AntialiasingTop;
-        d->regions[8].node->setAntialiasing(antialiasing);
+    if (innerSourceRect.height() != 0) {
+        switch (d->verticalTileMode) {
+        case QQuickBorderImage::Repeat:
+            vTiles = innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height());
+            break;
+        case QQuickBorderImage::Round:
+            vTiles = qCeil(innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height()));
+            break;
+        default:
+            break;
+        }
     }
 
-    for (int i=0; i<9; ++i) {
-        if (d->regions[i].node != 0) {
-            if (updatePixmap) {
-                QQuickTextureFactory *textureFactory = QSGContext::createTextureFactoryFromImage(d->regions[i].image);
-                if (textureFactory == 0)
-                    textureFactory = new QQuickDefaultTextureFactory(d->regions[i].image);
-                d->regions[i].textureFactory.reset(textureFactory);
-                d->regions[i].node->setTexture(d->sceneGraphRenderContext()->textureForFactory(d->regions[i].textureFactory.data(),
-                                                                                               window()));
-            }
-
-            d->regions[i].node->setInnerSourceRect(QRectF(0, 0, 1, 1));
-            d->regions[i].node->setMipmapFiltering(QSGTexture::None);
-            d->regions[i].node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
-            d->regions[i].node->setMirror(d->mirror);
-
-
-            qreal hTiles = 1;
-            qreal vTiles = 1;
-
-            if (innerSourceRect.width() != 0) {
-                switch (d->horizontalTileMode) {
-                case QQuickBorderImage::Repeat:
-                    hTiles = d->regions[i].targetRect.width() / qreal(d->regions[i].image.width());
-                    break;
-                case QQuickBorderImage::Round:
-                    hTiles = qCeil(d->regions[i].targetRect.width() / qreal(d->regions[i].image.width()));
-                    break;
-                default:
-                    break;
-                }
-            }
-
-            if (innerSourceRect.height() != 0) {
-                switch (d->verticalTileMode) {
-                case QQuickBorderImage::Repeat:
-                    vTiles = d->regions[i].targetRect.height() / qreal(d->regions[i].image.height());
-                    break;
-                case QQuickBorderImage::Round:
-                    vTiles = qCeil(d->regions[i].targetRect.height() / qreal(d->regions[i].image.height()));
-                    break;
-                default:
-                    break;
-                }
-            }
-
-            if (vTiles > 1 || hTiles > 1) {
-                d->regions[i].node->setHorizontalWrapMode(QSGTexture::Repeat);
-                d->regions[i].node->setVerticalWrapMode(QSGTexture::Repeat);
-            } else {
-                d->regions[i].node->setHorizontalWrapMode(QSGTexture::ClampToEdge);
-                d->regions[i].node->setVerticalWrapMode(QSGTexture::ClampToEdge);
-            }
-
-            d->regions[i].node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles));
-            d->regions[i].node->update();
-        }
+    node->setTargetRect(targetRect);
+    node->setInnerSourceRect(innerSourceRect);
+    node->setInnerTargetRect(innerTargetRect);
+    node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles));
+    node->setMirror(d->mirror);
+
+    node->setMipmapFiltering(QSGTexture::None);
+    node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
+    if (innerSourceRect == QRectF(0, 0, 1, 1) && (vTiles > 1 || hTiles > 1)) {
+        node->setHorizontalWrapMode(QSGTexture::Repeat);
+        node->setVerticalWrapMode(QSGTexture::Repeat);
+    } else {
+        node->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+        node->setVerticalWrapMode(QSGTexture::ClampToEdge);
     }
+    node->setAntialiasing(d->antialiasing);
+    node->update();
 
-    return oldNode;
+    return node;
 }
 
 void QQuickBorderImage::pixmapChange()
diff --git a/src/quick/items/qquickborderimage_p.h b/src/quick/items/qquickborderimage_p.h
index 1d0898115ddbef91cfd5174152ee204fe4e1c361..6a2469adc2609f7d4b82189d91abbeebd1abb5fe 100644
--- a/src/quick/items/qquickborderimage_p.h
+++ b/src/quick/items/qquickborderimage_p.h
@@ -87,8 +87,6 @@ private Q_SLOTS:
     void sciRequestFinished();
 
 private:
-    static QImage shallowCopy(const QImage &image, const QRect &rect);
-
     Q_DISABLE_COPY(QQuickBorderImage)
     Q_DECLARE_PRIVATE(QQuickBorderImage)
 };
diff --git a/src/quick/items/qquickborderimage_p_p.h b/src/quick/items/qquickborderimage_p_p.h
index bda2867696fb1a8fae0ee2f82554dfa7e65af08a..d5b959fd9f4dba90463edea787e77cfeac021f1d 100644
--- a/src/quick/items/qquickborderimage_p_p.h
+++ b/src/quick/items/qquickborderimage_p_p.h
@@ -89,16 +89,6 @@ public:
     QQuickBorderImage::TileMode verticalTileMode;
     int redirectCount;
 
-    struct BorderImageRegion
-    {
-        BorderImageRegion() : node(0), textureFactory(0) {}
-        QImage image;
-        QSGImageNode *node;
-        QScopedPointer<QQuickTextureFactory> textureFactory;
-        QRectF targetRect;
-    };
-    BorderImageRegion regions[9];
-
     bool pixmapChanged : 1;
 };
 
diff --git a/src/quick/items/qquickimagebase_p_p.h b/src/quick/items/qquickimagebase_p_p.h
index 21d11a74481387263f7cde1f95797d77806ab48c..f30eacb4ac1047f7ee3d614ad8274a4e3bd350ab 100644
--- a/src/quick/items/qquickimagebase_p_p.h
+++ b/src/quick/items/qquickimagebase_p_p.h
@@ -75,9 +75,6 @@ public:
     QSize sourcesize;
     QSize oldSourceSize;
     qreal devicePixelRatio;
-    QRectF oldInnerSourceRect;
-    QRectF oldInnerTargetRect;
-    QSizeF oldSize;
     bool async : 1;
     bool cache : 1;
     bool mirror: 1;
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 962fc5a98a1715b1d8c50d30e495ee1eb74b8c91..ef21385ee6511c55be3c333a480f28f913c3243c 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -126,17 +126,6 @@ public:
 class Q_QUICK_PRIVATE_EXPORT QSGImageNode : public QSGVisitableNode
 {
 public:
-    enum AntialiasingFlag
-    {
-        AntialiasingNone = 0,
-        AntialiasingLeft = 1,
-        AntialiasingRight = 2,
-        AntialiasingTop = 4,
-        AntialiasingBottom = 8,
-        AntialiasingAll = AntialiasingLeft | AntialiasingRight | AntialiasingBottom | AntialiasingTop
-    };
-    Q_DECLARE_FLAGS(AntialiasingFlags, AntialiasingFlag)
-
     virtual void setTargetRect(const QRectF &rect) = 0;
     virtual void setInnerTargetRect(const QRectF &rect) = 0;
     virtual void setInnerSourceRect(const QRectF &rect) = 0;
@@ -151,7 +140,6 @@ public:
     virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
     virtual void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
     virtual void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) = 0;
-    virtual void setAntialiasing(AntialiasingFlags flags) { Q_UNUSED(flags); }
 
     virtual void update() = 0;
 
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index 69df506d2aa02e99f71b476d2063d28bba9b8be6..7f85c31ccbf3151b1b9084c65ac54649c4713e6a 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -140,11 +140,10 @@ void SmoothTextureMaterialShader::initialize()
 QSGDefaultImageNode::QSGDefaultImageNode()
     : m_innerSourceRect(0, 0, 1, 1)
     , m_subSourceRect(0, 0, 1, 1)
+    , m_antialiasing(false)
     , m_mirror(false)
     , m_dirtyGeometry(false)
     , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
-    , m_antialiasing(AntialiasingNone)
-
 {
     setMaterial(&m_materialO);
     setOpaqueMaterial(&m_material);
@@ -250,20 +249,10 @@ void QSGDefaultImageNode::setTexture(QSGTexture *texture)
 
 void QSGDefaultImageNode::setAntialiasing(bool antialiasing)
 {
-    AntialiasingFlags antialiasingFlags = antialiasing
-                                          ? AntialiasingAll
-                                          : AntialiasingNone;
-
-    setAntialiasing(antialiasingFlags);
-}
-
-void QSGDefaultImageNode::setAntialiasing(AntialiasingFlags antialiasingFlags)
-{
-    if (antialiasingFlags == m_antialiasing)
+    if (antialiasing == m_antialiasing)
         return;
-
-    m_antialiasing = antialiasingFlags;
-    if (m_antialiasing != AntialiasingNone) {
+    m_antialiasing = antialiasing;
+    if (m_antialiasing) {
         setMaterial(&m_smoothMaterial);
         setOpaqueMaterial(0);
         setGeometry(new QSGGeometry(smoothAttributeSet(), 0));
@@ -375,14 +364,11 @@ void QSGDefaultImageNode::updateGeometry()
         }
 
         // An image can be rendered as a single quad if:
-        // - There is antialiasing on all or no edges
         // - There are no margins, and either:
         //   - the image isn't repeated
         //   - the source rectangle fills the entire texture so that texture wrapping can be used,
         //     and NPOT is supported
-        if (!hasMargins
-                && (m_antialiasing == AntialiasingAll || m_antialiasing == AntialiasingNone)
-                && (!hasTiles || (fullTexture && wrapSupported))) {
+        if (!hasMargins && (!hasTiles || (fullTexture && wrapSupported))) {
             QRectF sr;
             if (!fullTexture) {
                 sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(),
@@ -561,35 +547,10 @@ void QSGDefaultImageNode::updateGeometry()
                     topDv = bottomDv *= 0.5f;
                 }
 
-                if (!m_antialiasing.testFlag(AntialiasingTop)) {
-                    topDy = 0.0f;
-                    topDv = 0.0f;
-                }
-
-                if (!m_antialiasing.testFlag(AntialiasingBottom)) {
-                    bottomDy = 0.0f;
-                    bottomDv = 0.0f;
-                }
-
-                if (!m_antialiasing.testFlag(AntialiasingLeft)) {
-                    leftDx = 0.0f;
-                    leftDu = 0.0f;
-                }
-
-                if (!m_antialiasing.testFlag(AntialiasingRight)) {
-                    rightDx = 0.0f;
-                    rightDu = 0.0f;
-                }
-
                 // This delta is how much the fuzziness can reach out from the image.
                 float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height())
                                     ? m_targetRect.width() : m_targetRect.height()) * 0.5f;
 
-                float deltaTop = m_antialiasing.testFlag(AntialiasingTop) ? delta : 0.0f;
-                float deltaBottom = m_antialiasing.testFlag(AntialiasingBottom) ? delta : 0.0f;
-                float deltaLeft = m_antialiasing.testFlag(AntialiasingLeft) ? delta : 0.0f;
-                float deltaRight = m_antialiasing.testFlag(AntialiasingRight) ? delta : 0.0f;
-
                 quint16 index = 0;
                 ys = yData.data();
                 for (int j = 0; j < vCells; ++j, ys += 2) {
@@ -639,28 +600,28 @@ void QSGDefaultImageNode::updateGeometry()
                         if (isTop) {
                             vertices[topLeft].dy = vertices[topRight].dy = topDy;
                             vertices[topLeft].dv = vertices[topRight].dv = topDv;
-                            vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -deltaTop;
+                            vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta;
                             appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight);
                         }
 
                         if (isBottom) {
                             vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy;
                             vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv;
-                            vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = deltaBottom;
+                            vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta;
                             appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1);
                         }
 
                         if (isLeft) {
                             vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx;
                             vertices[topLeft].du = vertices[bottomLeft].du = leftDu;
-                            vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -deltaLeft;
+                            vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta;
                             appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft);
                         }
 
                         if (isRight) {
                             vertices[topRight].dx = vertices[bottomRight].dx = -rightDx;
                             vertices[topRight].du = vertices[bottomRight].du = -rightDu;
-                            vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = deltaRight;
+                            vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta;
                             appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1);
                         }
                     }
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
index 558e4d8ba49a88038ecc77e843228b8ff7981d80..26b087284b1f6fbffd3801d97446d7bd2e1ff153 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -62,7 +62,6 @@ public:
     virtual void setSubSourceRect(const QRectF &rect);
     virtual void setTexture(QSGTexture *t);
     virtual void setAntialiasing(bool antialiasing);
-    virtual void setAntialiasing(AntialiasingFlags antialiasing);
     virtual void setMirror(bool mirror);
     virtual void update();
 
@@ -85,11 +84,11 @@ private:
     QSGTextureMaterial m_materialO;
     QSGSmoothTextureMaterial m_smoothMaterial;
 
+    uint m_antialiasing : 1;
     uint m_mirror : 1;
     uint m_dirtyGeometry : 1;
 
     QSGGeometry m_geometry;
-    AntialiasingFlags m_antialiasing;
 };
 
 QT_END_NAMESPACE