diff --git a/src/qml/debugger/qqmlprofilerservice.cpp b/src/qml/debugger/qqmlprofilerservice.cpp index 963a861821bc0ae1caf62cadd4b64e17c5166dbc..0ba939cdcaf299b84a17421806853b1ea645e1a9 100644 --- a/src/qml/debugger/qqmlprofilerservice.cpp +++ b/src/qml/debugger/qqmlprofilerservice.cpp @@ -105,7 +105,7 @@ QByteArray QQmlProfilerData::toByteArray() const case QQmlProfilerService::SceneGraphWindowsRenderShow: ds << subtime_1 << subtime_2 << subtime_3; break; // WindowsAnimations: update time case QQmlProfilerService::SceneGraphWindowsAnimations: ds << subtime_1; break; - // WindowsRenderWindow: polish time, sync time, render time, swap time + // WindowsRenderWindow: polish time case QQmlProfilerService::SceneGraphWindowsPolishFrame: ds << subtime_1; break; default:break; } diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index c4a9328cebcf7744c770cd3ffc61bd8087eff1c5..bd69fd54647f48d5f7e8b168b06a9f44c5267872 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -1032,7 +1032,7 @@ void QSGThreadedRenderLoop::polishAndSync() polishTime, waitTime - polishTime, syncTime - waitTime, - timer.elapsed() - syncTime); + timer.nsecsElapsed() - syncTime); } #endif } diff --git a/tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp b/tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp index 21fc48117fd402c47a656f09a07bea435b0e6ed3..e4f886f7ce5b612a34da43a50ad2dfdc4ebd7051 100644 --- a/tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp +++ b/tests/auto/qml/debugger/qqmlprofilerservice/tst_qqmlprofilerservice.cpp @@ -283,7 +283,7 @@ void QQmlProfilerClient::messageReceived(const QByteArray &message) case QQmlProfilerClient::SceneGraphWindowsRenderShow: stream >> subtime_1 >> subtime_2 >> subtime_3; break; // WindowsAnimations: update time case QQmlProfilerClient::SceneGraphWindowsAnimations: stream >> subtime_1; break; - // WindowsRenderWindow: polish time, sync time, render time, swap time + // WindowsRenderWindow: polish time case QQmlProfilerClient::SceneGraphWindowsPolishFrame: stream >> subtime_1; break; } break;