diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index 547e2141f609c60842c673e69c79df2c26897d6c..2b613df0f22410e283c6982841c3e6f1a7b7ae18 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -955,6 +955,11 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint ? QSize(qCeil(qAbs(sourceRect.width())), qCeil(qAbs(sourceRect.height()))) : m_textureSize; Q_ASSERT(!textureSize.isEmpty()); + + // Crate large textures on high-dpi displays. + if (sourceItem() && sourceItem()->window()) + textureSize *= sourceItem()->window()->devicePixelRatio(); + QQuickItemPrivate *d = static_cast<QQuickItemPrivate *>(QObjectPrivate::get(this)); const QSize minTextureSize = d->sceneGraphContext()->minimumFBOSize(); // Keep power-of-two by doubling the size. diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp index 2ce91cdc2c9bcf9c7cc3bb71531810fef0a45e24..a915430616ea30ce658732333444821e51533fcf 100644 --- a/src/quick/items/qquickwindow.cpp +++ b/src/quick/items/qquickwindow.cpp @@ -336,14 +336,15 @@ void QQuickWindowPrivate::renderSceneGraph(const QSize &size) Q_Q(QQuickWindow); emit q->beforeRendering(); int fboId = 0; - renderer->setDeviceRect(QRect(QPoint(0, 0), size)); + const qreal devicePixelRatio = q->devicePixelRatio(); + renderer->setDeviceRect(QRect(QPoint(0, 0), size * devicePixelRatio)); if (renderTargetId) { fboId = renderTargetId; renderer->setViewportRect(QRect(QPoint(0, 0), renderTargetSize)); } else { - renderer->setViewportRect(QRect(QPoint(0, 0), size)); + renderer->setViewportRect(QRect(QPoint(0, 0), size * devicePixelRatio)); } - renderer->setProjectionMatrixToDeviceRect(); + renderer->setProjectionMatrixToRect(QRect(QPoint(0, 0), size)); context->renderNextFrame(renderer, fboId); emit q->afterRendering();