From f5ccfb153fccb620a478e2cac3a29726c8205a50 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bj=C3=B8rn=20Erik=20Nilsen?= <bjorn.nilsen@nokia.com> Date: Fri, 20 May 2011 15:04:07 +0200 Subject: [PATCH] Fixes wrong flipping of textures. Reviewed-by: Gunnar --- src/declarative/scenegraph/util/qsgsimpletexturenode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp b/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp index 3438d16a7a..a3c96dcd2b 100644 --- a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp +++ b/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp @@ -52,7 +52,7 @@ static void qsgsimpletexturenode_update(QSGGeometry *g, return; QSize ts = texture->textureSize(); - QRectF sourceRect(0, ts.height(), ts.width(), -ts.height()); + QRectF sourceRect(0, 0, ts.width(), ts.height()); QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect)); } -- GitLab