From f5ccfb153fccb620a478e2cac3a29726c8205a50 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Bj=C3=B8rn=20Erik=20Nilsen?= <bjorn.nilsen@nokia.com>
Date: Fri, 20 May 2011 15:04:07 +0200
Subject: [PATCH] Fixes wrong flipping of textures.

Reviewed-by: Gunnar
---
 src/declarative/scenegraph/util/qsgsimpletexturenode.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp b/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp
index 3438d16a7a..a3c96dcd2b 100644
--- a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp
+++ b/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp
@@ -52,7 +52,7 @@ static void qsgsimpletexturenode_update(QSGGeometry *g,
         return;
 
     QSize ts = texture->textureSize();
-    QRectF sourceRect(0, ts.height(), ts.width(), -ts.height());
+    QRectF sourceRect(0, 0, ts.width(), ts.height());
     QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
 }
 
-- 
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