"src/quick/scenegraph/qsgdefaultimagenode_p.h" did not exist on "2aa66a66608216e8903206644efcf6a620bcd570"
Gunnar Sletta
authored
The assumption is that most people will use QSGTextureMaterial so this should be the one that works for both transparent and opaque textures. QSGOpaqueTextureMaterial is an optimization
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