From 0a9133aedd6f911a07b7020420a9addf9c31c9f3 Mon Sep 17 00:00:00 2001 From: Samuel Gaist <samuel.gaist@edeltech.ch> Date: Thu, 6 Aug 2015 09:49:14 +0200 Subject: [PATCH] iOS: Fix launch image code sample and explanation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Task-number: QTBUG-47592 Change-Id: I6d6252fb38662277869af0be9662df92ea533c2b Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com> Reviewed-by: Topi Reiniö <topi.reinio@digia.com> --- doc/src/platforms/ios.qdoc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/doc/src/platforms/ios.qdoc b/doc/src/platforms/ios.qdoc index 3746ae3b..4cbcc431 100644 --- a/doc/src/platforms/ios.qdoc +++ b/doc/src/platforms/ios.qdoc @@ -545,12 +545,13 @@ like the following code snippet to the .pro file: \badcode ios { - launch_images.files = $$PWD/ios/Launch.xib $$files($$PWD/ios/LaunchImage*.png) - QMAKE_BUNDLE_DATA += launch_images + app_launch_images.files = $$PWD/ios/Launch.xib $$files($$PWD/ios/LaunchImage*.png) + QMAKE_BUNDLE_DATA += app_launch_images } \endcode This allows you to produce universal applications with valid LaunchImages as required by the Apple App Store. + \important \c "launch_images" is used internally by Qt, so it will be overwritten if used in your .pro file. \section1 Publishing to Apple App Store -- GitLab