From 8f7c4db0ade8aa0a68279432af1329d93b1a9b97 Mon Sep 17 00:00:00 2001 From: Oliver Wolff <oliver.wolff@qt.io> Date: Tue, 4 Dec 2018 11:06:58 +0100 Subject: [PATCH] Clarify target platforms of winrt port MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Building desktop applications using the winrt port might be possible, but it is by far not the main reason for having this port. Stating that we support desktop builds using Qt for WinRT just causes confusion. Instead we further clarify the term UWP in a short sentence inside the winrt part of "supported platforms". Change-Id: I7d1762f5b450dab74ff3c4e1e1aa16586f242319 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> --- doc/src/platforms/supported-platforms.qdocinc | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/doc/src/platforms/supported-platforms.qdocinc b/doc/src/platforms/supported-platforms.qdocinc index e2b27c6d..c6b20136 100644 --- a/doc/src/platforms/supported-platforms.qdocinc +++ b/doc/src/platforms/supported-platforms.qdocinc @@ -89,9 +89,6 @@ \li \l{https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/7.3.0/threads-posix/dwarf/i686-7.3.0-release-posix-dwarf-rt_v5-rev0.7z/download}{MinGW-builds GCC 7.3.0 (x86)} \endtable -\br -\l{Qt for WinRT} can also be used to build applications for Window desktop platforms. - //! [windows] //! [desktop] @@ -138,6 +135,11 @@ \li \b{MSVC 2017}, \b{MSVC 2015} \li \b{Windows 10} Creators Update \endtable + +\br +Universal Windows Platforms include Windows 10, Windows 10 IoT devices, Xbox +One, and HoloLens. + //! [winrt] //! [mobile] -- GitLab