From c6ac48b8bdf357d78c16a195e7db21ef195c6b32 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs <laszlo.agocs@digia.com> Date: Wed, 24 Sep 2014 09:42:21 +0200 Subject: [PATCH] Update software fallback GL name Change-Id: I314327d292e45007fccf3872de320e4cc4e875b9 Reviewed-by: Lars Knoll <lars.knoll@digia.com> --- doc/src/platforms/windows.qdoc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/src/platforms/windows.qdoc b/doc/src/platforms/windows.qdoc index 8fca9733..c0faa3e6 100644 --- a/doc/src/platforms/windows.qdoc +++ b/doc/src/platforms/windows.qdoc @@ -225,7 +225,7 @@ provides OpenGL 2 functions. If these are present, opengl32.dll is used, otherwise the ANGLE libraries will be used. In case the ANGLE libraries are missing or initialization fails for some reason, an additional fallback is - attempted by trying to load \c{QtSoftwareOpenGL.dll}. See below for details. + attempted by trying to load \c{opengl32sw.dll}. See below for details. The loading mechanism can be configured through the \c{QT_OPENGL} environment variable and the following application attributes: @@ -260,7 +260,7 @@ \c Qt::AA_UseSoftwareOpenGL is special in the sense that it will try to load an OpenGL implementation with a non-standard name. The default name is - \c{QtSoftwareOpenGL.dll}. This allows shipping a software-only OpenGL + \c{opengl32sw.dll}. This allows shipping a software-only OpenGL implementation, for example a build of \l{http://www.mesa3d.org/llvmpipe.html}{Mesa with llvmpipe}, under this name. If necessary, the filename can be overridden by setting the -- GitLab