From 9a5bae4ed9ca10fedf842b5c293d1c0ef918c8af Mon Sep 17 00:00:00 2001
From: Val Doroshchuk <valentyn.doroshchuk@qt.io>
Date: Fri, 8 Mar 2019 12:31:13 +0100
Subject: [PATCH] AVFoundation: Fix typos

Change-Id: Iab522426786a0244bf23cf889e08b5c52550eb39
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
---
 .../avfoundation/mediaplayer/avfvideorenderercontrol.mm  | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

diff --git a/src/plugins/avfoundation/mediaplayer/avfvideorenderercontrol.mm b/src/plugins/avfoundation/mediaplayer/avfvideorenderercontrol.mm
index 5f468e532..e06ddc4b0 100644
--- a/src/plugins/avfoundation/mediaplayer/avfvideorenderercontrol.mm
+++ b/src/plugins/avfoundation/mediaplayer/avfvideorenderercontrol.mm
@@ -191,10 +191,9 @@ void AVFVideoRendererControl::setLayer(void *playerLayer)
     if (m_playerLayer == playerLayer)
         return;
 
-    [static_cast<AVPlayerLayer*>(playerLayer) retain];
-    [static_cast<AVPlayerLayer*>(playerLayer) release];
+    [static_cast<AVPlayerLayer*>(m_playerLayer) release];
 
-    m_playerLayer = playerLayer;
+    m_playerLayer = [static_cast<AVPlayerLayer*>(playerLayer) retain];
 
     //If there is an active surface, make sure it has been stopped so that
     //we can update it's state with the new content.
@@ -225,7 +224,7 @@ void AVFVideoRendererControl::updateVideoFrame(const CVTimeStamp &ts)
 {
     Q_UNUSED(ts)
 
-    AVPlayerLayer *playerLayer = static_cast<AVPlayerLayer*>(playerLayer);
+    AVPlayerLayer *playerLayer = static_cast<AVPlayerLayer*>(m_playerLayer);
 
     if (!playerLayer) {
         qWarning("updateVideoFrame called without AVPlayerLayer (which shouldn't happen");
@@ -305,7 +304,7 @@ void AVFVideoRendererControl::updateVideoFrame(const CVTimeStamp &ts)
 
 void AVFVideoRendererControl::setupVideoOutput()
 {
-    AVPlayerLayer *playerLayer = static_cast<AVPlayerLayer*>(playerLayer);
+    AVPlayerLayer *playerLayer = static_cast<AVPlayerLayer*>(m_playerLayer);
     if (playerLayer)
         m_nativeSize = QSize(playerLayer.bounds.size.width, playerLayer.bounds.size.height);
 }
-- 
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