From eb3406bbb52fdbc68e9155cc839c1c82d40075f4 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20Br=C3=BCning?= <michael.bruning@digia.com>
Date: Fri, 29 Aug 2014 17:22:41 +0200
Subject: [PATCH] [Win] Enable multiple processes again.

This seems to work well with the Chromium 37-based snapshot.

Change-Id: If7640bf7f2428db12eb2bd01707ef82df9014cf2
Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@digia.com>
---
 src/core/web_engine_context.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp
index 943de407e..669beccb4 100644
--- a/src/core/web_engine_context.cpp
+++ b/src/core/web_engine_context.cpp
@@ -138,8 +138,6 @@ WebEngineContext::WebEngineContext()
     parsedCommandLine->AppendSwitch(switches::kInProcessGPU);
 
 #if defined(OS_WIN)
-    // FIXME: The renderer process should be fixed on windows.
-    parsedCommandLine->AppendSwitch(switches::kSingleProcess);
     parsedCommandLine->AppendSwitch(switches::kDisableD3D11);
     parsedCommandLine->AppendSwitch(switches::kDisableExperimentalWebGL);
 #endif
-- 
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