player.c 4.67 KB
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/*
linphone
Copyright (C) 2014 Belledonne Communications SARL

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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*/

#include "private.h"

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LinphoneStatus linphone_player_open(LinphonePlayer *obj, const char *filename, LinphonePlayerEofCallback cb, void *user_data){
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	obj->user_data=user_data;
	obj->cb=cb;
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	return obj->open(obj,filename);
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}

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LinphoneStatus linphone_player_start(LinphonePlayer *obj){
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	return obj->start(obj);
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}

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LinphoneStatus linphone_player_pause(LinphonePlayer *obj){
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	return obj->pause(obj);
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}

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LinphoneStatus linphone_player_seek(LinphonePlayer *obj, int time_ms){
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	return obj->seek(obj,time_ms);
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}

MSPlayerState linphone_player_get_state(LinphonePlayer *obj){
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	return obj->get_state(obj);
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}

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int linphone_player_get_duration(LinphonePlayer *obj) {
	return obj->get_duration(obj);
}

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int linphone_player_get_current_position(LinphonePlayer *obj) {
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	return obj->get_position(obj);
}

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void linphone_player_close(LinphonePlayer *obj){
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	obj->close(obj);
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}

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void linphone_player_destroy(LinphonePlayer *obj) {
	if(obj->destroy) obj->destroy(obj);
}

void _linphone_player_destroy(LinphonePlayer *player) {
	ms_free(player);
}

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/*
 * Call player implementation below.
 */


static bool_t call_player_check_state(LinphonePlayer *player, bool_t check_player){
	LinphoneCall *call=(LinphoneCall*)player->impl;
	if (call->state!=LinphoneCallStreamsRunning){
		ms_warning("Call [%p]: in-call player not usable in state [%s]",call,linphone_call_state_to_string(call->state));
		return FALSE;
	}
	if (call->audiostream==NULL) {
		ms_error("call_player_check_state(): no audiostream.");
		return FALSE;
	}
	if (check_player && call->audiostream->av_player.player==NULL){
		ms_error("call_player_check_state(): no player.");
		return FALSE;
	}
	return TRUE;
}

static void on_eof(void *user_data, MSFilter *f, unsigned int event_id, void *arg){
	LinphonePlayer *player=(LinphonePlayer *)user_data;
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	if (player->cb) player->cb(player,player->user_data);
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}

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static int call_player_open(LinphonePlayer* player, const char *filename){
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	LinphoneCall *call=(LinphoneCall*)player->impl;
	MSFilter *filter;
	if (!call_player_check_state(player,FALSE)) return -1;
	filter=audio_stream_open_remote_play(call->audiostream,filename);
	if (!filter) return -1;
	ms_filter_add_notify_callback(filter,&on_eof,player,FALSE);
	return 0;
}

static int call_player_start(LinphonePlayer *player){
	LinphoneCall *call=(LinphoneCall*)player->impl;
	if (!call_player_check_state(player,TRUE)) return -1;
	return ms_filter_call_method_noarg(call->audiostream->av_player.player,MS_PLAYER_START);
}

static int call_player_pause(LinphonePlayer *player){
	LinphoneCall *call=(LinphoneCall*)player->impl;
	if (!call_player_check_state(player,TRUE)) return -1;
	return ms_filter_call_method_noarg(call->audiostream->av_player.player,MS_PLAYER_PAUSE);
}

static MSPlayerState call_player_get_state(LinphonePlayer *player){
	LinphoneCall *call=(LinphoneCall*)player->impl;
	MSPlayerState state=MSPlayerClosed;
	if (!call_player_check_state(player,TRUE)) return MSPlayerClosed;
	ms_filter_call_method(call->audiostream->av_player.player,MS_PLAYER_GET_STATE,&state);
	return state;
}

static int call_player_seek(LinphonePlayer *player, int time_ms){
	LinphoneCall *call=(LinphoneCall*)player->impl;
	if (!call_player_check_state(player,TRUE)) return -1;
	return ms_filter_call_method(call->audiostream->av_player.player,MS_PLAYER_SEEK_MS,&time_ms);
}

static void call_player_close(LinphonePlayer *player){
	LinphoneCall *call=(LinphoneCall*)player->impl;
	if (!call_player_check_state(player,TRUE)) return;
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	audio_stream_close_remote_play(call->audiostream);
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}

static void on_call_destroy(void *obj, belle_sip_object_t *call_being_destroyed){
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	_linphone_player_destroy(obj);
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}

LinphonePlayer *linphone_call_build_player(LinphoneCall *call){
	LinphonePlayer *obj=ms_new0(LinphonePlayer,1);
	obj->open=call_player_open;
	obj->close=call_player_close;
	obj->start=call_player_start;
	obj->seek=call_player_seek;
	obj->pause=call_player_pause;
	obj->get_state=call_player_get_state;
	obj->impl=call;
	belle_sip_object_weak_ref(call,on_call_destroy,obj);
	return obj;
}