/* linphone Copyright (C) 2010 Simon MORLAT (simon.morlat@linphone.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* Linphone Sound Daemon: is a lightweight utility to play sounds to speaker during a conversation. This is useful for embedded platforms, where sound apis are not performant enough to allow simultaneous sound access. This file is a test program that plays several sound files and places a call simultatenously. */ #include "linphone/core.h" #include "linphone/core_utils.h" static void play_finished(LsdPlayer *p) { const char *filename = (const char *)lsd_player_get_user_pointer(p); ms_message("Playing of %s is finished.", filename); if (!lsd_player_loop_enabled(p)) { linphone_sound_daemon_release_player(lsd_player_get_daemon(p), p); } } static void wait_a_bit(LinphoneCore *lc, int seconds) { time_t orig = ms_time(NULL); while (ms_time(NULL) - orig < seconds) { /* we need to call iterate to receive notifications */ linphone_core_iterate(lc); ms_usleep(50000); } } int main(int argc, char *argv[]) { LinphoneCore *lc; LinphoneCoreVTable vtable = {0}; LinphoneSoundDaemon *lsd; LsdPlayer *p; linphone_core_enable_logs(stdout); lc = linphone_core_new(&vtable, NULL, NULL, NULL); lsd = linphone_sound_daemon_new(linphone_core_get_ms_factory(lc), NULL, 44100, 1); linphone_core_use_sound_daemon(lc, lsd); /* start a play */ p = linphone_sound_daemon_get_player(lsd); lsd_player_set_callback(p, play_finished); lsd_player_set_user_pointer(p, "share/hello8000.wav"); lsd_player_play(p, "share/hello8000.wav"); wait_a_bit(lc, 2); /*start another one */ p = linphone_sound_daemon_get_player(lsd); lsd_player_set_callback(p, play_finished); lsd_player_set_user_pointer(p, "share/hello16000.wav"); lsd_player_enable_loop(p, TRUE); lsd_player_play(p, "share/hello16000.wav"); /* after a few seconds decrease the volume */ wait_a_bit(lc, 3); lsd_player_set_gain(p, 0.3); wait_a_bit(lc, 5); /*now play some stereo music*/ p = linphone_sound_daemon_get_player(lsd); lsd_player_set_callback(p, play_finished); lsd_player_set_user_pointer(p, "share/rings/rock.wav"); lsd_player_play(p, "share/rings/rock.wav"); wait_a_bit(lc, 2); /*now play some stereo music at 22khz in order to test stereo resampling */ p = linphone_sound_daemon_get_player(lsd); lsd_player_set_callback(p, play_finished); lsd_player_set_user_pointer(p, "share/rings/bigben.wav"); lsd_player_play(p, "share/rings/bigben.wav"); wait_a_bit(lc, 6); /* now place an outgoing call if sip address argument is given */ if (argc > 1) { linphone_core_invite(lc, argv[1]); wait_a_bit(lc, 10); linphone_core_terminate_call(lc, NULL); } linphone_core_use_sound_daemon(lc, NULL); linphone_sound_daemon_destroy(lsd); linphone_core_destroy(lc); return 0; }