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-# lindoor-android
+[![pipeline status](https://gitlab.linphone.org/BC/private/linhome-android/badges/master/pipeline.svg)](https://gitlab.linphone.org/BC/private/linhome-android/commits/master)
 
-Lindoor application for Android
\ No newline at end of file
+
+Linhome is an open source software designed to communicate via voice and video with door entry devices.
+The Linhome application has been developed to meet the emerging needs of intercom and video monitoring system developers to leverage a robust, secure and interoperable open source VoIP solution to build their own mobile application.
+
+General description is available from Linhome web site (-> mettre le lien https://www.linhome.org)
+
+### License
+
+Copyright © Belledonne Communications
+
+Linphone is dual licensed, and is available either :
+
+ - under a [GNU/GPLv3 license](https://www.gnu.org/licenses/gpl-3.0.en.html), for free (open source). Please make sure that you
+
+understand and agree with the terms of this license before using it (see LICENSE file for
+
+details).
+
+ - under a proprietary license, for a fee, to be used in closed source applications. Contact
+
+[Belledonne Communications](https://www.linhome.org/contact/) for any question about costs and services.
+
+### Documentation
+
+- Supported features and RFCs : https://www.linphone.org/technical-corner/liblinphone
+
+
+# Building the app
+
+If you have Android Studio, simply open the project, wait for the gradle synchronization and then build/install the app.
+It will download the linphone library from our Maven repository as an AAR file so you don't have to build anything yourself.
+
+If you don't have Android Studio, you can build and install the app using gradle:
+```
+./gradlew assembleDebug
+```
+will compile the APK file (assembleRelease to instead if you want to build a release package), and then
+```
+./gradlew installDebug
+```
+to install the generated APK in the previous step (use installRelease instead if you built a release package).
+
+APK files are stored within ```./app/build/outputs/apk/debug/``` and ```./app/build/outputs/apk/release/``` directories.
+
+## Building a local SDK
+
+1. Clone the linphone-sdk repository from out gitlab:
+```
+git clone https://gitlab.linphone.org/BC/public/linphone-sdk.git --recursive
+```
+
+2. Follow the instructions in the linphone-sdk/README file to build the SDK.
+
+3. Create or edit the gradle.properties file in $GRADLE_USER_HOME (usually ~/.gradle) file and add the absolute path to your linphone-sdk build directory, for example:
+```
+LinphoneSdkBuildDir=/home/<username>/linphone-sdk/build/
+```
+
+4. Rebuild the app in Android Studio.
+
+## Native debugging
+
+1. Install LLDB from SDK Tools in Android-studio.
+
+2. In Android-studio go to Run->Edit Configurations->Debugger.
+
+3. Select 'Dual' or 'Native' and add the path to linphone-sdk debug libraries (build/libs-debug/ for example).
+
+4. Open native file and put your breakpoint on it.
+
+5. Make sure you are using the debug AAR in the app/build.gradle script and not the release one (to have faster builds by default the release AAR is used even for debug APK flavor).
+
+6. Debug app.
+
+## Troubleshouting
+
+If you encounter the `couldn't find "libc++_shared.so"` crash when the app starts, simply clean the project in Android Studio (under Build menu) and build again.
+
+When submitting an issue, please attach the matching library logs. To enable them, go to Settings -> Enable debug logs.
+
+Then restart the app, reproduce the issue and upload the logs using the "Send Log file" button on the About page in Settings Page.
+
+## Create an APK with a different package name
+
+Simply edit the app/build.gradle file and change the value returned by method ```getPackageName()```
+The next build will automatically use this value everywhere thanks to ```manifestPlaceholders``` feature of gradle and Android.
+
+You may have already noticed that the app installed by Android Studio has ```org.linhome.debug``` package name.
+If you build the app as release, the package name will be ```org.linhome```.
+
+## Firebase push notifications
+
+Now that Google Cloud Messaging has been deprecated and will be completely removed on April 11th 2019, the only official way of using push notifications is through Firebase.
+
+However to make Firebase push notifications work, the project needs to have a file named app/google-services.json that contains some confidential informations, so you won't find it (it has been added to the .gitignore file).
+This means that if you compile this project, you won't have push notification feature working in the app!
+
+To enable them, just add your own ```google-services.json``` in the app folder.
+
+
+# CONTRIBUTIONS
+
+In order to submit a patch for inclusion in linphone's source code:
+
+1. First make sure your patch applies to latest git sources before submitting: patches made to old versions can't and won't be merged.
+2. Fill out and send us an email with the link of pullrequest and the [Contributor Agreement](http://www.belledonne-communications.com/downloads/Belledonne_communications_CA.pdf) for your patch to be included in the git tree.
+
+The goal of this agreement to grant us peaceful exercise of our rights on the linphone source code, while not losing your rights on your contribution.