Commit 3cf75748 authored by Ghislain MARY's avatar Ghislain MARY
Browse files

Remove Windows Phone8 backup files.

parent 81c63531
<Application
x:Class="Linphone.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:screenSizeSupport="clr-namespace:ScreenSizeSupport;assembly=ScreenSizeSupport">
<!--Application Resources-->
<Application.Resources>
<screenSizeSupport:DisplayInformationEmulator x:Key="DisplayInformationEmulator"/>
<local:LocalizedStrings xmlns:local="clr-namespace:Linphone" x:Key="LocalizedStrings"/>
<Style x:Key="AccentColorButton" TargetType="Button">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="BorderBrush" Value="{StaticResource PhoneForegroundBrush}"/>
<Setter Property="Foreground" Value="{StaticResource PhoneForegroundBrush}"/>
<Setter Property="BorderThickness" Value="{StaticResource PhoneBorderThickness}"/>
<Setter Property="FontFamily" Value="{StaticResource PhoneFontFamilySemiBold}"/>
<Setter Property="FontSize" Value="{StaticResource PhoneFontSizeMedium}"/>
<Setter Property="Padding" Value="10,5,10,6"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid Background="Transparent">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground" Storyboard.TargetName="ContentContainer">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneContrastForegroundBrush}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneContrastBackgroundBrush}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Foreground" Storyboard.TargetName="ContentContainer">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="Transparent"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="ButtonBackground" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="0" Margin="{StaticResource PhoneTouchTargetOverhang}">
<ContentControl x:Name="ContentContainer" ContentTemplate="{TemplateBinding ContentTemplate}" Content="{TemplateBinding Content}" Foreground="{TemplateBinding Foreground}" HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}" Padding="{TemplateBinding Padding}" VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}"/>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="PhoneButtonBase" TargetType="ButtonBase">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="BorderBrush" Value="{StaticResource PhoneForegroundBrush}"/>
<Setter Property="Foreground" Value="{StaticResource PhoneForegroundBrush}"/>
<Setter Property="BorderThickness" Value="{StaticResource PhoneBorderThickness}"/>
<Setter Property="FontFamily" Value="{StaticResource PhoneFontFamilySemiBold}"/>
<Setter Property="FontSize" Value="{StaticResource PhoneFontSizeMedium}"/>
<Setter Property="Padding" Value="10,5,10,6"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ButtonBase">
<Grid Background="Transparent">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentContainer" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneButtonBasePressedForegroundBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ButtonBackground" Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneAccentBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentContainer" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ButtonBackground" Storyboard.TargetProperty="BorderBrush">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ButtonBackground" Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="Transparent" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="ButtonBackground" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="0" Background="{TemplateBinding Background}" Margin="{StaticResource PhoneTouchTargetOverhang}" >
<ContentControl x:Name="ContentContainer" Foreground="{TemplateBinding Foreground}" HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" Padding="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="ToggleButton" BasedOn="{StaticResource PhoneButtonBase}">
<Setter Property="Padding" Value="8"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ToggleButton">
<Grid Background="Transparent" >
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="DisabledContent" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="EnabledContent" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="CheckStates">
<VisualState x:Name="Unchecked" />
<VisualState x:Name="Checked">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="EnabledBackground" Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneAccentBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="EnabledContent" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneButtonBasePressedForegroundBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="DisabledBackground" Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="DisabledBackground" Storyboard.TargetProperty="BorderBrush">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="DisabledContent" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneBackgroundBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="EnabledBackground" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Margin="{StaticResource PhoneTouchTargetOverhang}">
<ContentControl x:Name="EnabledContent" Foreground="{TemplateBinding Foreground}" HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" Margin="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/>
</Border>
<Border x:Name="DisabledBackground" IsHitTestVisible="False" Background="Transparent" BorderBrush="{StaticResource PhoneDisabledBrush}" BorderThickness="{TemplateBinding BorderThickness}" Margin="{StaticResource PhoneTouchTargetOverhang}" Visibility="Collapsed">
<ContentControl x:Name="DisabledContent" Foreground="{StaticResource PhoneDisabledBrush}" HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" Margin="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</Application.Resources>
<Application.ApplicationLifetimeObjects>
<!--Required object that handles lifetime events for the application-->
<shell:PhoneApplicationService
Launching="Application_Launching" Closing="Application_Closing"
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
</Application.ApplicationLifetimeObjects>
</Application>
\ No newline at end of file
/*
App.xaml.cs
Copyright (C) 2015 Belledonne Communications, Grenoble, France
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using Linphone.Model;
using Linphone.Resources;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Networking.Voip;
using Microsoft.Phone.Notification;
using Microsoft.Phone.Scheduler;
using Microsoft.Phone.Shell;
using System;
using System.Linq;
using System.Diagnostics;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using System.Data.Linq;
using Microsoft.Phone.Reactive;
using Linphone.Agents;
namespace Linphone
{
/// <summary>
/// Root frame for the application.
/// </summary>
public partial class App : Application
{
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public static PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// The push channel URI for this application
/// </summary>
public Uri PushChannelUri { get; private set; }
/// <summary>
/// An event that is raised when the push channel URI changes
/// </summary>
public event EventHandler<Uri> PushChannelUriChanged;
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Standard XAML initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
// Language display initialization
InitializeLanguage();
// Install the default config file if not already done
SettingsManager.InstallConfigFile();
// Initialize the push channel
InitPushChannel();
// Initialize the task to listen to incoming call notifications on the push channel
InitHttpNotificationTask();
// Initalize the task to perform periodic maintenance
InitKeepAliveTask();
// Show graphics profiling information while debugging.
if (Debugger.IsAttached)
{
// Display the current frame rate counters.
//Application.Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
// Prevent the screen from turning off while under the debugger by disabling
// the application's idle detection.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
Debug.WriteLine("[Linphone] Launching");
LinphoneManager.Instance.ConnectBackgroundProcessToInterface();
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
Debug.WriteLine("[Linphone] Activated");
LinphoneManager.Instance.ConnectBackgroundProcessToInterface();
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
Debug.WriteLine("[Linphone] Deactivated");
LinphoneManager.Instance.DisconnectBackgroundProcessFromInterface();
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
Debug.WriteLine("[Linphone] Closing");
LinphoneManager.Instance.DisconnectBackgroundProcessFromInterface();
}
private const string pushChannelName = "Linphone.PushChannel";
private void InitPushChannel()
{
// Try to find the push channel.
HttpNotificationChannel httpChannel = HttpNotificationChannel.Find(pushChannelName);
// If the channel was not found, then create a new connection to the push service.
if (httpChannel == null)
{
// We need to create a new channel.
httpChannel = new HttpNotificationChannel(App.pushChannelName);
httpChannel.Open();
// Bind this new channel for toast events.
httpChannel.BindToShellToast();
PushChannelUri = httpChannel.ChannelUri;
}
else
{
// This is an existing channel.
PushChannelUri = httpChannel.ChannelUri;
Logger.Dbg("[Linphone] Existing Push channel URI is {0}", PushChannelUri);
// Let listeners know that we have a push channel URI
if (PushChannelUriChanged != null)
{
PushChannelUriChanged(this, PushChannelUri);
}
}
httpChannel.ChannelUriUpdated += new EventHandler<NotificationChannelUriEventArgs>(PushChannel_ChannelUriUpdated);
httpChannel.ErrorOccurred += new EventHandler<NotificationChannelErrorEventArgs>(PushChannel_ErrorOccurred);
}
private void PushChannel_ChannelUriUpdated(object sender, NotificationChannelUriEventArgs e)
{
Logger.Dbg("[Linphone] New Push channel URI is {0}", e.ChannelUri);
// Store the push channel URI
PushChannelUri = e.ChannelUri;
// Let listeners know that we have a push channel URI
if (this.PushChannelUriChanged != null)
{
this.PushChannelUriChanged(this, this.PushChannelUri);
}
}
private void PushChannel_ErrorOccurred(object sender, NotificationChannelErrorEventArgs e)
{
Debug.WriteLine("[Linphone] Push channel error {0}", e.Message);
}
private const string incomingCallTaskName = "Linphone.IncomingCallTask";
/// <summary>
/// Starts the push notification task.
/// </summary>
public void InitHttpNotificationTask()
{
// Obtain a reference to the existing task, if any.
VoipHttpIncomingCallTask incomingCallTask = ScheduledActionService.Find(incomingCallTaskName) as VoipHttpIncomingCallTask;
if (incomingCallTask != null)
{
if (incomingCallTask.IsScheduled == false)
{
// The incoming call task has been unscheduled due to OOM or throwing an unhandled exception twice in a row
ScheduledActionService.Remove(incomingCallTaskName);
}
else
{
// The incoming call task has been scheduled and is still scheduled so there is nothing more to do
return;
}
}
try
{
incomingCallTask = new VoipHttpIncomingCallTask(incomingCallTaskName, pushChannelName);
incomingCallTask.Description = "Linphone incoming call task";
ScheduledActionService.Add(incomingCallTask);
}
catch (Exception)
{
}
}
private const string keepAliveTaskName = "Linphone.KeepAliveTask";
/// <summary>
/// Starts the keep alive task agent
/// </summary>
public void InitKeepAliveTask()
{
// Obtain a reference to the existing task, if any.
VoipKeepAliveTask keepAliveTask = ScheduledActionService.Find(keepAliveTaskName) as VoipKeepAliveTask;
if (keepAliveTask != null)
{
if (keepAliveTask.IsScheduled == false)
{
// The keep-alive task has been unscheduled due to OOM or throwing an unhandled exception twice in a row
ScheduledActionService.Remove(keepAliveTaskName);
}
else
{
// The keep-alive task has been scheduled and is still scheduled so there is nothing more to do
return;
}
}
keepAliveTask = new VoipKeepAliveTask(keepAliveTaskName);
keepAliveTask.Interval = new TimeSpan(6,0,0); // 6 hour, the API round the value to the nearest 6 hours http://msdn.microsoft.com/en-US/library/windowsphone/develop/microsoft.phone.networking.voip.voipkeepalivetask.interval(v=vs.105).aspx
keepAliveTask.Description = "keep-alive task";
ScheduledActionService.Add(keepAliveTask);
}
// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
BugCollector.LogException(e.Exception, "Navigation failed: " + e.Uri.ToString());
if (Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
Debugger.Break();
}
}
// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
BugCollector.LogException(e.ExceptionObject, "UnhandledException");
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
}
#region Phone application initialization
// Avoid double-initialization
private bool phoneApplicationInitialized = false;
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Assign custom URI mapper
RootFrame.UriMapper = new AssociationUriMapper();
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
// Allow the app to run under the lockscreen (and prevent it from crashing when in foreground after screen lock/unlock)
PhoneApplicationService.Current.ApplicationIdleDetectionMode = IdleDetectionMode.Disabled;
}
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;
// Only clear the stack for 'new' (forward) and 'refresh' navigations
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
return;
// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}
#endregion
// Initialize the app's font and flow direction as defined in its localized resource strings.
//
// To ensure that the font of your application is aligned with its supported languages and that the
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
// file's culture. For example:
//
// AppResources.es-ES.resx
// ResourceLanguage's value should be "es-ES"
// ResourceFlowDirection's value should be "LeftToRight"
//
// AppResources.ar-SA.resx
// ResourceLanguage's value should be "ar-SA"
// ResourceFlowDirection's value should be "RightToLeft"
//
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
//
private void InitializeLanguage()
{
try
{
// Set the font to match the display language defined by the
// ResourceLanguage resource string for each supported language.
//
// Fall back to the font of the neutral language if the Display
// language of the phone is not supported.
//
// If a compiler error is hit then ResourceLanguage is missing from
// the resource file.
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
// Set the FlowDirection of all elements under the root frame based
// on the ResourceFlowDirection resource string for each
// supported language.
//
// If a compiler error is hit then ResourceFlowDirection is missing from
// the resource file.
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
RootFrame.FlowDirection = flow;
}
catch
{
// If an exception is caught here it is most likely due to either
// ResourceLangauge not being correctly set to a supported language
// code or ResourceFlowDirection is set to a value other than LeftToRight
// or RightToLeft.
if (Debugger.IsAttached)
{
Debugger.Break();
}
throw;
}
}
}
}
\ No newline at end of file
# License
Please carefully understand the license and download the latest icons at ModernUIIcons.com.
## Understand Your Rights
No Attribution and No Derived Works
http://creativecommons.org/licenses/by-nd/3.0/ *
- If your project is open source include this license file in the source.
- Nothing is needed in the front facing project (UNLESS you
are using any of the icons listed below in the attribution section).
- Commercial use is not only allowed but encouraged. If it is an icon
in the attribution list below, you still need to attribute those!
- Do not distribute the entire package (I've allowed this dozens of