Commit 6ebcf676 authored by Sylvain Berfini's avatar Sylvain Berfini 🎩

Initial commit: Start a linphoneCore in an Android application with only the...

Initial commit: Start a linphoneCore in an Android application with only the globalstatechanged callback
parents
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LinphoneXamarin/LinphoneXamarin.Droid/Libs
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This diff is collapsed.
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2CE1A850-A5C4-48B3-A79E-F9E081F33913}</ProjectGuid>
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<RootNamespace>LinphoneXamarin.Droid</RootNamespace>
<AssemblyName>LinphoneXamarin.Droid</AssemblyName>
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<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
<BundleAssemblies>False</BundleAssemblies>
<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi>
<AndroidSupportedAbis>armeabi-v7a</AndroidSupportedAbis>
<Debugger>Xamarin</Debugger>
<AotAssemblies>False</AotAssemblies>
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<ItemGroup>
<Reference Include="FormsViewGroup, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\packages\Xamarin.Android.Support.Design.23.0.1.3\lib\MonoAndroid403\Xamarin.Android.Support.Design.dll</HintPath>
<Private>True</Private>
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<Private>True</Private>
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<Reference Include="Xamarin.Forms.Core, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\Xamarin.Forms.Core.dll</HintPath>
<Private>True</Private>
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<Reference Include="Xamarin.Forms.Platform, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Xamarin.Forms.Platform.Android, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\Xamarin.Forms.Platform.Android.dll</HintPath>
<Private>True</Private>
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<Reference Include="Xamarin.Forms.Xaml, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\packages\Xamarin.Forms.2.2.0.45\lib\MonoAndroid10\Xamarin.Forms.Xaml.dll</HintPath>
<Private>True</Private>
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</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AndroidNativeLibrary Include="Libs\armeabi-v7a\libbctoolbox-armeabi-v7a.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\libbctoolbox-tester-armeabi-v7a.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\libgnustl_shared.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\liblinphone-armeabi-v7a.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\liblinphonetester-armeabi-v7a.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\libmediastreamer_base-armeabi-v7a.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\libmediastreamer_voip-armeabi-v7a.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\libmssilk.so" />
<AndroidNativeLibrary Include="Libs\armeabi-v7a\libmswebrtc.so" />
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<AndroidNativeLibrary Include="Libs\armeabi-v7a\libffmpeg-linphone-armeabi-v7a.so" />
<None Include="packages.config" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\Drawable\Icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidJavaLibrary Include="Libs\liblinphone.jar" />
</ItemGroup>
<Import Project="..\LinphoneXamarin\LinphoneXamarin.projitems" Label="Shared" Condition="Exists('..\LinphoneXamarin\LinphoneXamarin.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\Xamarin.Forms.2.2.0.45\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
using System;
using System.Runtime.InteropServices;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace LinphoneXamarin.Droid
{
[Activity (Label = "LinphoneXamarin", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
[DllImport("liblinphone-armeabi-v7a")]
static extern void ms_set_jvm_from_env(IntPtr jnienv);
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
global::Xamarin.Forms.Forms.Init (this, bundle);
Java.Lang.JavaSystem.LoadLibrary("bctoolbox-armeabi-v7a");
Java.Lang.JavaSystem.LoadLibrary("ortp-armeabi-v7a");
Java.Lang.JavaSystem.LoadLibrary("mediastreamer_base-armeabi-v7a");
Java.Lang.JavaSystem.LoadLibrary("mediastreamer_voip-armeabi-v7a");
Java.Lang.JavaSystem.LoadLibrary("linphone-armeabi-v7a");
ms_set_jvm_from_env(Android.Runtime.JNIEnv.Handle);
LoadApplication (new LinphoneXamarin.App ());
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.linphonex" android:installLocation="auto">
<uses-sdk android:minSdkVersion="15" />
<application android:label="LinphoneXamarin.Droid"></application>
</manifest>
\ No newline at end of file
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LinphoneXamarin.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LinphoneXamarin.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
Getting started:
- Put somewhere the .so files (in a dir which name matches the abi)
- For each .so file, set BuildAction in Visual Studio to AndroidNativeLibrary
- Put somewhere the liblinphone.jar and in Visual Studio set BuildAction to AndroidJavaLibrary
Changes required for Android (in the MainActivity.cs for example):
- The JNI is not being used, so you must call first the ms_set_jvm_from_env method to set the JavaVM pointer.
- Like a classic Android application, you have to load the libraries manually using Java.Lang.JavaSystem.LoadLibrary() before loading the application.
\ No newline at end of file
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Xamarin.Android.Support.Design" version="23.0.1.3" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v4" version="23.0.1.3" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v7.AppCompat" version="23.0.1.3" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v7.CardView" version="23.0.1.3" targetFramework="monoandroid60" />
<package id="Xamarin.Android.Support.v7.MediaRouter" version="23.0.1.3" targetFramework="monoandroid60" />
<package id="Xamarin.Forms" version="2.2.0.45" targetFramework="monoandroid60" />
</packages>
\ No newline at end of file
<Application
x:Class="LinphoneXamarin.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:LinphoneXamarin.UWP"
RequestedTheme="Light">
</Application>
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace LinphoneXamarin.UWP
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
</