Commit 6ebcf676 authored by Sylvain Berfini's avatar Sylvain Berfini 🎩

Initial commit: Start a linphoneCore in an Android application with only the...

Initial commit: Start a linphoneCore in an Android application with only the globalstatechanged callback
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{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|ARM.ActiveCfg = Release|ARM
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|ARM.Build.0 = Release|ARM
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|ARM.Deploy.0 = Release|ARM
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|iPhone.ActiveCfg = Release|Any CPU
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|iPhone.Build.0 = Release|Any CPU
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|iPhone.Deploy.0 = Release|Any CPU
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|iPhoneSimulator.Deploy.0 = Release|Any CPU
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|x64.ActiveCfg = Release|x64
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|x64.Build.0 = Release|x64
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|x64.Deploy.0 = Release|x64
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|x86.ActiveCfg = Release|x86
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|x86.Build.0 = Release|x86
{02E3E4B4-0B22-4D92-A79E-6C4FCDB5BC2B}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2CE1A850-A5C4-48B3-A79E-F9E081F33913}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LinphoneXamarin.Droid</RootNamespace>
<AssemblyName>LinphoneXamarin.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions />
<MandroidI18n />
<JavaMaximumHeapSize />
<JavaOptions />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>