Commit 41abaf15 authored by Ghislain MARY's avatar Ghislain MARY

Visual Studio configuration for Windows Phone 8.

parent b055a505

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Phone
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "oRTP", "oRTP\oRTP.vcxproj", "{FFC7B532-0502-4D88-AC98-9E89071CBC97}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Debug|ARM.ActiveCfg = Debug|ARM
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Debug|ARM.Build.0 = Debug|ARM
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Debug|Win32.ActiveCfg = Debug|Win32
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Debug|Win32.Build.0 = Debug|Win32
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Release|ARM.ActiveCfg = Release|ARM
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Release|ARM.Build.0 = Release|ARM
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Release|Win32.ActiveCfg = Release|Win32
{FFC7B532-0502-4D88-AC98-9E89071CBC97}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
BOOL APIENTRY DllMain(HMODULE /* hModule */, DWORD ul_reason_for_call, LPVOID /* lpReserved */)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
This diff is collapsed.
//
// pch.cpp
// Include the standard header and generate the precompiled header.
//
#include "pch.h"
//
// pch.h
// Header for standard system include files.
//
#pragma once
#include "targetver.h"
// Windows Header Files:
#include <windows.h>
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>
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